Sebastian Unterschütz
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66d7b6d2a5
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Refine player movement and physics constants for improved 20 TPS gameplay, add reusable config values, enhance button loading states, and prevent duplicate game starts. Update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m3s
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2026-01-05 21:04:39 +01:00 |
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Sebastian Unterschütz
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98e955aad9
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Add analog joystick support with fine control adjustments, improve prediction smoothing, reduce correction thresholds, and enhance lobby and overlay UI responsiveness.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m23s
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2026-01-04 19:43:09 +01:00 |
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Sebastian Unterschütz
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400a7e752b
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Add PlayerCode for enhanced score tracking and host validation logic in cooperative mode. Optimize UI for mobile devices with new responsive styles.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m27s
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2026-01-04 17:34:19 +01:00 |
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Sebastian Unterschütz
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95d61bf66e
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Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
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2026-01-04 14:30:31 +01:00 |
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Sebastian Unterschütz
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41d15c60d3
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Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.
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2026-01-04 01:56:31 +01:00 |
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Sebastian Unterschütz
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3232ee7c2f
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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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2026-01-04 01:25:04 +01:00 |
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