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7 Commits

Author SHA1 Message Date
Sebastian Unterschütz
d5c1e2ec82 add presentation mode enhancements: refine visuals, integrate HTML-based interface for presentation mode, align assets display and player states, and handle real-time JS callbacks
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Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m36s
2026-04-22 20:28:16 +02:00
Sebastian Unterschütz
fcf44ba513 remove unused imports from wasm_bridge.go and add required imports to assets_wasm.go
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m56s
2026-04-22 13:08:11 +02:00
Sebastian Unterschütz
60581bf9ef fix offline mode initialization for solo play
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Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m38s
2026-04-22 12:58:18 +02:00
Sebastian Unterschütz
24e21387d9 Add cache-busting for JS/WASM assets, WASM readiness signaling to JS, and robust fetch with cache control. Improve lobby updates and refine WebSocket logic.
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Dynamic Branch Deploy / build-and-deploy (push) Failing after 46s
2026-01-04 20:13:56 +01:00
Sebastian Unterschütz
95d61bf66e Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components. 2026-01-04 14:30:31 +01:00
Sebastian Unterschütz
41d15c60d3 Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers. 2026-01-04 01:56:31 +01:00
Sebastian Unterschütz
3232ee7c2f Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization. 2026-01-04 01:25:04 +01:00