Sebastian Unterschütz
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d5c1e2ec82
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add presentation mode enhancements: refine visuals, integrate HTML-based interface for presentation mode, align assets display and player states, and handle real-time JS callbacks
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m36s
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2026-04-22 20:28:16 +02:00 |
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Sebastian Unterschütz
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fcf44ba513
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remove unused imports from wasm_bridge.go and add required imports to assets_wasm.go
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m56s
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2026-04-22 13:08:11 +02:00 |
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Sebastian Unterschütz
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60581bf9ef
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fix offline mode initialization for solo play
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m38s
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2026-04-22 12:58:18 +02:00 |
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Sebastian Unterschütz
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24e21387d9
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Add cache-busting for JS/WASM assets, WASM readiness signaling to JS, and robust fetch with cache control. Improve lobby updates and refine WebSocket logic.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 46s
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2026-01-04 20:13:56 +01:00 |
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Sebastian Unterschütz
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95d61bf66e
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Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
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2026-01-04 14:30:31 +01:00 |
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Sebastian Unterschütz
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41d15c60d3
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Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.
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2026-01-04 01:56:31 +01:00 |
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Sebastian Unterschütz
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3232ee7c2f
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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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2026-01-04 01:25:04 +01:00 |
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