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6 Commits

Author SHA1 Message Date
Sebastian Unterschütz
d7c2e8dc85 Dynamically generate WebSocket URLs based on current domain to support both HTTP and HTTPS environments.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
2026-01-04 16:14:21 +01:00
Sebastian Unterschütz
755feb8394 Update asset metadata and dependencies; refine obstacle type to wall.
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Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m41s
2026-01-04 15:15:10 +01:00
Sebastian Unterschütz
95d61bf66e Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components. 2026-01-04 14:30:31 +01:00
Sebastian Unterschütz
ce51a2ba4f Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection. 2026-01-04 02:26:23 +01:00
Sebastian Unterschütz
41d15c60d3 Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers. 2026-01-04 01:56:31 +01:00
Sebastian Unterschütz
3232ee7c2f Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization. 2026-01-04 01:25:04 +01:00