Sebastian Unterschütz
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f121fa5ced
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Initialize Redis-backed RoomRegistry for room-to-pod assignment and add Pod-specific game.join handling logic with NATS subscriptions. Update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m30s
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2026-01-04 20:38:18 +01:00 |
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Sebastian Unterschütz
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24e21387d9
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Add cache-busting for JS/WASM assets, WASM readiness signaling to JS, and robust fetch with cache control. Improve lobby updates and refine WebSocket logic.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 46s
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2026-01-04 20:13:56 +01:00 |
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Sebastian Unterschütz
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98e955aad9
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Add analog joystick support with fine control adjustments, improve prediction smoothing, reduce correction thresholds, and enhance lobby and overlay UI responsiveness.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m23s
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2026-01-04 19:43:09 +01:00 |
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Sebastian Unterschütz
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400a7e752b
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Add PlayerCode for enhanced score tracking and host validation logic in cooperative mode. Optimize UI for mobile devices with new responsive styles.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m27s
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2026-01-04 17:34:19 +01:00 |
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Sebastian Unterschütz
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d7c2e8dc85
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Dynamically generate WebSocket URLs based on current domain to support both HTTP and HTTPS environments.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
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2026-01-04 16:14:21 +01:00 |
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Sebastian Unterschütz
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755feb8394
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Update asset metadata and dependencies; refine obstacle type to wall.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m41s
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2026-01-04 15:15:10 +01:00 |
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Sebastian Unterschütz
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95d61bf66e
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Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
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2026-01-04 14:30:31 +01:00 |
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Sebastian Unterschütz
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ce51a2ba4f
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Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
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2026-01-04 02:26:23 +01:00 |
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Sebastian Unterschütz
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41d15c60d3
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Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.
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2026-01-04 01:56:31 +01:00 |
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Sebastian Unterschütz
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3232ee7c2f
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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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2026-01-04 01:25:04 +01:00 |
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