package server import ( "context" "encoding/json" "log" "time" "git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game" "github.com/redis/go-redis/v9" ) type Leaderboard struct { rdb *redis.Client ctx context.Context } var GlobalLeaderboard *Leaderboard const leaderboardKey = "leaderboard:top" func InitLeaderboard(redisAddr string) error { rdb := redis.NewClient(&redis.Options{ Addr: redisAddr, DB: 0, }) ctx := context.Background() if err := rdb.Ping(ctx).Err(); err != nil { return err } GlobalLeaderboard = &Leaderboard{ rdb: rdb, ctx: ctx, } log.Println("📊 Redis-Leaderboard verbunden") return nil } func (lb *Leaderboard) AddScore(name, code string, score int) bool { // Erstelle eindeutigen Key für diesen Score: PlayerCode + Timestamp timestamp := time.Now().Unix() uniqueKey := code + "_" + time.Now().Format("20060102_150405") // Score speichern entry := game.LeaderboardEntry{ PlayerName: name, PlayerCode: code, Score: score, Timestamp: timestamp, } data, _ := json.Marshal(entry) lb.rdb.HSet(lb.ctx, "leaderboard:entries", uniqueKey, string(data)) // In Sorted Set mit Score als Wert (uniqueKey statt code!) lb.rdb.ZAdd(lb.ctx, leaderboardKey, redis.Z{ Score: float64(score), Member: uniqueKey, }) log.Printf("🏆 Leaderboard: %s mit %d Punkten (Entry: %s)", name, score, uniqueKey) return true } func (lb *Leaderboard) GetTop10() []game.LeaderboardEntry { // Hole Top 10 (höchste Scores zuerst) uniqueKeys, err := lb.rdb.ZRevRange(lb.ctx, leaderboardKey, 0, 9).Result() if err != nil { log.Printf("⚠️ Fehler beim Abrufen des Leaderboards: %v", err) return []game.LeaderboardEntry{} } entries := make([]game.LeaderboardEntry, 0) for _, uniqueKey := range uniqueKeys { dataStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:entries", uniqueKey).Result() if err != nil { continue } var entry game.LeaderboardEntry if err := json.Unmarshal([]byte(dataStr), &entry); err != nil { continue } entries = append(entries, entry) } return entries }