//go:build !wasm // +build !wasm package main import ( "log" "github.com/hajimehoshi/ebiten/v2" ) func (g *Game) notifyPresentationStarted_Platform(roomID string) {} func (g *Game) updatePresentationState_Platform() {} func main() { ebiten.SetWindowSize(ScreenWidth, ScreenHeight) ebiten.SetWindowTitle("Escape From Teacher") ebiten.SetTPS(60) ebiten.SetVsyncEnabled(true) if err := ebiten.RunGame(NewGame()); err != nil { log.Fatal(err) } }