//go:build wasm // +build wasm package main import ( _ "embed" "encoding/json" "log" "git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game" ) //go:embed assets/chunks/start.json var chunkStartData []byte //go:embed assets/chunks/chunk_01.json var chunk01Data []byte //go:embed assets/chunks/chunk_02.json var chunk02Data []byte //go:embed assets/chunks/chunk_03.json var chunk03Data []byte //go:embed assets/chunks/chunk_04.json var chunk04Data []byte // loadChunks lädt alle Chunks aus eingebetteten Daten (WebAssembly) func (g *Game) loadChunks() { chunkDataMap := map[string][]byte{ "start": chunkStartData, "chunk_01": chunk01Data, "chunk_02": chunk02Data, "chunk_03": chunk03Data, "chunk_04": chunk04Data, } count := 0 for id, data := range chunkDataMap { var c game.Chunk if err := json.Unmarshal(data, &c); err == nil { if c.ID == "" { c.ID = id } g.world.ChunkLibrary[c.ID] = c count++ log.Printf("📦 Chunk geladen: %s (Width=%d, Objects=%d)", c.ID, c.Width, len(c.Objects)) } else { log.Printf("⚠️ Fehler beim Laden von Chunk %s: %v", id, err) } } log.Printf("✅ %d Chunks für WASM geladen", count) }