//go:build !wasm // +build !wasm package main import ( "log" "path/filepath" ) // loadChunks lädt alle Chunks aus dem Verzeichnis (Native Desktop) func (g *Game) loadChunks() { baseDir := "cmd/client/web/assets" chunkDir := filepath.Join(baseDir, "chunks") err := g.world.LoadChunkLibrary(chunkDir) if err != nil { log.Println("⚠️ Chunks konnten nicht geladen werden:", err) } else { log.Printf("✅ Chunks geladen: %d Einträge", len(g.world.ChunkLibrary)) for id, chunk := range g.world.ChunkLibrary { log.Printf(" 📦 Chunk '%s': Width=%d, Objects=%d", id, chunk.Width, len(chunk.Objects)) } } }