package main import ( "bytes" "fmt" "image" _ "image/png" "image/color" "math/rand" "strings" "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/text" "github.com/skip2/go-qrcode" "golang.org/x/image/font/basicfont" "git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game" ) type presAssetInstance struct { AssetID string X, Y float64 VX float64 Scale float64 } // generateQRCode erstellt ein ebiten.Image aus einem QR-Code func generateQRCode(url string) *ebiten.Image { pngData, err := qrcode.Encode(url, qrcode.Medium, 256) if err != nil { fmt.Println("Error generating QR code:", err) return nil } img, _, err := image.Decode(bytes.NewReader(pngData)) if err != nil { fmt.Println("Error decoding QR code:", err) return nil } return ebiten.NewImageFromImage(img) } // updatePresentation verarbeitet die Logik für den Präsentationsmodus. func (g *Game) updatePresentation() { now := time.Now() // Auto-Start Presentation Room when connected g.stateMutex.Lock() status := g.gameState.Status g.stateMutex.Unlock() if g.connected && status == "LOBBY" && g.isHost { g.SendCommand("START_PRESENTATION") } // 1. Zitat-Wechsel alle 6 Sekunden if now.After(g.presQuoteTime) { g.presQuote = game.GetRandomQuote() g.presQuoteTime = now.Add(6 * time.Second) } // 2. Assets spawnen (wenn zu wenige da sind) if len(g.presAssets) < 8 && rand.Float64() < 0.05 { // Wähle zufälliges Asset (Schüler, Lehrer, Items) assetList := []string{"player", "coin", "eraser", "pc-trash", "godmode", "jumpboost", "magnet"} id := assetList[rand.Intn(len(assetList))] g.presAssets = append(g.presAssets, presAssetInstance{ AssetID: id, X: float64(ScreenWidth + 100), Y: float64(ScreenHeight - 150 - rand.Intn(100)), VX: -(2.0 + rand.Float64()*4.0), Scale: 1.0 + rand.Float64()*0.5, }) } // 3. Assets bewegen newAssets := g.presAssets[:0] for _, a := range g.presAssets { a.X += a.VX if a.X > -200 { // Noch im Bildbereich (mit Puffer) newAssets = append(newAssets, a) } } g.presAssets = newAssets } // DrawWrappedText zeichnet Text mit automatischem Zeilenumbruch. func (g *Game) DrawWrappedText(screen *ebiten.Image, str string, x, y, maxWidth int, col color.Color) { words := strings.Split(str, " ") line := "" currY := y for _, w := range words { testLine := line + w + " " if len(testLine)*7 > maxWidth { // Grobe Schätzung Breite text.Draw(screen, line, basicfont.Face7x13, x-len(line)*7/2, currY, col) line = w + " " currY += 20 } else { line = testLine } } text.Draw(screen, line, basicfont.Face7x13, x-len(line)*7/2, currY, col) }