//go:build !wasm // +build !wasm package main import ( "fmt" "image/color" "math" "strings" "time" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/text" "github.com/hajimehoshi/ebiten/v2/vector" "golang.org/x/image/font/basicfont" ) // In Native: Nutze die normalen Draw-Funktionen func (g *Game) drawMenu(screen *ebiten.Image) { g.DrawMenu(screen) } func (g *Game) drawLobby(screen *ebiten.Image) { g.DrawLobby(screen) } func (g *Game) drawLeaderboard(screen *ebiten.Image) { g.DrawLeaderboard(screen) } func (g *Game) drawPresentation(screen *ebiten.Image) { // Hintergrund: Retro Dunkelblau screen.Fill(color.RGBA{10, 15, 30, 255}) // Animierte Scanlines / Raster-Effekt (Retro Style) for i := 0; i < ScreenHeight; i += 4 { vector.DrawFilledRect(screen, 0, float32(i), float32(ScreenWidth), 1, color.RGBA{0, 0, 0, 40}, false) } // Überschrift text.Draw(screen, "PRESENTATION MODE", basicfont.Face7x13, ScreenWidth/2-80, 50, color.RGBA{255, 255, 0, 255}) vector.StrokeLine(screen, ScreenWidth/2-90, 60, ScreenWidth/2+90, 60, 2, color.RGBA{255, 255, 0, 255}, false) // Zitat groß in der Mitte if g.presQuote.Text != "" { quoteMsg := fmt.Sprintf("\"%s\"", g.presQuote.Text) authorMsg := fmt.Sprintf("- %s", g.presQuote.Author) g.DrawWrappedText(screen, quoteMsg, ScreenWidth/2, ScreenHeight/2-20, 600, color.White) text.Draw(screen, authorMsg, basicfont.Face7x13, ScreenWidth/2+100, ScreenHeight/2+50, color.RGBA{200, 200, 200, 255}) } // Assets laufen unten durch for _, a := range g.presAssets { img, ok := g.assetsImages[a.AssetID] if !ok { continue } op := &ebiten.DrawImageOptions{} op.GeoM.Scale(a.Scale, a.Scale) op.GeoM.Translate(a.X, a.Y) bob := math.Sin(float64(time.Now().UnixMilli())/200.0) * 5.0 op.GeoM.Translate(0, bob) screen.DrawImage(img, op) } // Draw connected players (no names) g.stateMutex.Lock() for _, p := range g.gameState.Players { if !p.IsAlive || p.Name == "PRESENTATION" { continue } playerX := p.X playerY := p.Y if playerX > ScreenWidth { playerX = math.Mod(playerX, ScreenWidth) } else if playerX < 0 { playerX = ScreenWidth - math.Mod(-playerX, ScreenWidth) } img, ok := g.assetsImages["player"] if ok { op := &ebiten.DrawImageOptions{} op.GeoM.Translate(playerX, playerY) screen.DrawImage(img, op) } if p.State != "" && strings.HasPrefix(p.State, "EMOTE_") { emoteStr := p.State[6:] emoteMap := map[string]string{"1": "❤️", "2": "😂", "3": "😡", "4": "👍"} if emoji, ok := emoteMap[emoteStr]; ok { text.Draw(screen, emoji, basicfont.Face7x13, int(playerX+10), int(playerY-10), color.White) } } } g.stateMutex.Unlock() // Draw QR Code if g.presQRCode != nil { qrSize := 150.0 qrW, _ := g.presQRCode.Size() scale := float64(qrSize) / float64(qrW) op := &ebiten.DrawImageOptions{} op.GeoM.Scale(scale, scale) op.GeoM.Translate(20, 20) screen.DrawImage(g.presQRCode, op) text.Draw(screen, "SCANNEN ZUM MITMACHEN!", basicfont.Face7x13, 20, 190, color.RGBA{255, 255, 0, 255}) } text.Draw(screen, "DRÜCKE [F1] ZUM BEENDEN", basicfont.Face7x13, ScreenWidth-250, ScreenHeight-30, color.RGBA{255, 255, 255, 100}) }