package server import ( "context" "encoding/json" "log" "time" "git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game" "github.com/redis/go-redis/v9" ) type Leaderboard struct { rdb *redis.Client ctx context.Context } var GlobalLeaderboard *Leaderboard const leaderboardKey = "leaderboard:top" func InitLeaderboard(redisAddr string) error { rdb := redis.NewClient(&redis.Options{ Addr: redisAddr, DB: 0, }) ctx := context.Background() if err := rdb.Ping(ctx).Err(); err != nil { return err } GlobalLeaderboard = &Leaderboard{ rdb: rdb, ctx: ctx, } log.Println("📊 Redis-Leaderboard verbunden") return nil } func (lb *Leaderboard) AddScore(name, code string, score int) bool { // Prüfe ob Spieler bereits existiert existingScoreStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:players", code).Result() if err == nil { var existingScore int json.Unmarshal([]byte(existingScoreStr), &existingScore) if score <= existingScore { return false // Neuer Score nicht besser } } // Score speichern entry := game.LeaderboardEntry{ PlayerName: name, PlayerCode: code, Score: score, Timestamp: time.Now().Unix(), } data, _ := json.Marshal(entry) lb.rdb.HSet(lb.ctx, "leaderboard:players", code, string(data)) // In Sorted Set mit Score als Wert lb.rdb.ZAdd(lb.ctx, leaderboardKey, redis.Z{ Score: float64(score), Member: code, }) log.Printf("🏆 Leaderboard Update: %s mit %d Punkten", name, score) return true } func (lb *Leaderboard) GetTop10() []game.LeaderboardEntry { // Hole Top 10 (höchste Scores zuerst) codes, err := lb.rdb.ZRevRange(lb.ctx, leaderboardKey, 0, 9).Result() if err != nil { log.Printf("⚠️ Fehler beim Abrufen des Leaderboards: %v", err) return []game.LeaderboardEntry{} } entries := make([]game.LeaderboardEntry, 0) for _, code := range codes { dataStr, err := lb.rdb.HGet(lb.ctx, "leaderboard:players", code).Result() if err != nil { continue } var entry game.LeaderboardEntry if err := json.Unmarshal([]byte(dataStr), &entry); err != nil { continue } entries = append(entries, entry) } return entries }