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EscapeFromTeacher/cmd/client/main_wasm.go
Sebastian Unterschütz 4be6cc791e
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- Refactor dirt and stone generation to optimize visible depth and adjust randomization.
- Remove unused `StartWebSocketGateway` function from `websocket_gateway.go`.
- Add security checks to track player-room mapping, enforce valid input, and prevent ID spoofing in `gateway.go`.
- Refactor touch control logic to dynamically position joystick and buttons above gameplay floor.
- Introduce dynamic floor Y-coordinate calculation (`GetFloorYFromHeight`) for better scaling across different screen sizes.
- Adjust rendering logic to align assets, particles, and debug visuals with dynamic screen height transformations.
- Update canvas CSS to support fullscreen scaling without center alignment.
2026-01-09 21:34:24 +01:00

37 lines
858 B
Go

//go:build js && wasm
// +build js,wasm
package main
import (
"log"
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
log.Println("🚀 WASM Version startet...")
// Spiel initialisieren
game := NewGame()
// JavaScript Bridge registrieren (für HTML-Menü Kommunikation)
game.setupJavaScriptBridge()
// Signal an JavaScript dass WASM vollständig geladen ist
game.notifyWasmReady()
// Spiel ohne eigenes Menü starten - HTML übernimmt das Menü
// Das Spiel wartet im Hintergrund bis startGame() von JavaScript aufgerufen wird
log.Println("⏳ Warte auf Start-Signal vom HTML-Menü...")
// WICHTIG: Keine feste WindowSize auf WASM - Layout() regelt die Größe dynamisch
ebiten.SetWindowTitle("Escape From Teacher")
ebiten.SetTPS(20)
ebiten.SetVsyncEnabled(true)
if err := ebiten.RunGame(game); err != nil {
log.Fatal(err)
}
}