263 lines
6.9 KiB
Go
263 lines
6.9 KiB
Go
package main
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import (
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"encoding/json"
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"log"
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"net/http"
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"sync"
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"github.com/gorilla/websocket"
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"github.com/nats-io/nats.go"
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"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
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)
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var upgrader = websocket.Upgrader{
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CheckOrigin: func(r *http.Request) bool {
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return true // Erlaube alle Origins für Development
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},
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}
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// WebSocketMessage ist das allgemeine Format für WebSocket-Nachrichten
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type WebSocketMessage struct {
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Type string `json:"type"` // "join", "input", "start", "leaderboard_request"
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Payload json.RawMessage `json:"payload"` // Beliebige JSON-Daten
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}
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// WebSocketClient repräsentiert einen verbundenen WebSocket-Client
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type WebSocketClient struct {
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conn *websocket.Conn
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natsConn *nats.EncodedConn
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playerID string
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playerCode string
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roomID string
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send chan []byte
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mutex sync.Mutex
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subUpdates *nats.Subscription
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subScoreResp *nats.Subscription
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}
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// handleWebSocket verwaltet eine WebSocket-Verbindung
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func handleWebSocket(w http.ResponseWriter, r *http.Request, ec *nats.EncodedConn) {
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Printf("❌ WebSocket Upgrade Fehler: %v", err)
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return
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}
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client := &WebSocketClient{
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conn: conn,
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natsConn: ec,
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send: make(chan []byte, 256),
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}
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log.Printf("🔌 Neuer WebSocket-Client verbunden: %s", conn.RemoteAddr())
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// Goroutinen für Lesen und Schreiben starten
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go client.writePump()
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go client.readPump()
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}
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// readPump liest Nachrichten vom WebSocket-Client
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func (c *WebSocketClient) readPump() {
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defer func() {
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if c.subUpdates != nil {
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c.subUpdates.Unsubscribe()
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}
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if c.subScoreResp != nil {
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c.subScoreResp.Unsubscribe()
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}
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c.conn.Close()
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log.Printf("🔌 WebSocket-Client getrennt: %s", c.conn.RemoteAddr())
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}()
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for {
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var msg WebSocketMessage
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err := c.conn.ReadJSON(&msg)
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if err != nil {
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if websocket.IsUnexpectedCloseError(err, websocket.CloseGoingAway, websocket.CloseAbnormalClosure) {
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log.Printf("⚠️ WebSocket Fehler: %v", err)
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}
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break
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}
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// Nachricht basierend auf Typ verarbeiten
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c.handleMessage(msg)
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}
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}
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// writePump sendet Nachrichten zum WebSocket-Client
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func (c *WebSocketClient) writePump() {
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defer c.conn.Close()
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for {
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message, ok := <-c.send
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if !ok {
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c.conn.WriteMessage(websocket.CloseMessage, []byte{})
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return
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}
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err := c.conn.WriteMessage(websocket.TextMessage, message)
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if err != nil {
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log.Printf("⚠️ Fehler beim Senden: %v", err)
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return
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}
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}
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}
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// handleMessage verarbeitet eingehende Nachrichten vom Client
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func (c *WebSocketClient) handleMessage(msg WebSocketMessage) {
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switch msg.Type {
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case "join":
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var req game.JoinRequest
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if err := json.Unmarshal(msg.Payload, &req); err != nil {
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log.Printf("❌ Join-Payload ungültig: %v", err)
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return
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}
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c.playerID = req.Name
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c.roomID = req.RoomID
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if c.roomID == "" {
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c.roomID = "lobby"
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}
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log.Printf("📥 WebSocket JOIN: Name=%s, RoomID=%s", req.Name, req.RoomID)
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// An NATS weiterleiten
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c.natsConn.Publish("game.join", &req)
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// Auf Game-Updates für diesen Raum subscriben
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roomChannel := "game.update." + c.roomID
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sub, err := c.natsConn.Subscribe(roomChannel, func(state *game.GameState) {
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// GameState an WebSocket-Client senden
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data, _ := json.Marshal(map[string]interface{}{
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"type": "game_update",
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"payload": state,
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})
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select {
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case c.send <- data:
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default:
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log.Printf("⚠️ Send channel voll, Nachricht verworfen")
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}
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})
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if err != nil {
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log.Printf("❌ Fehler beim Subscribe auf %s: %v", roomChannel, err)
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} else {
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c.subUpdates = sub
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log.Printf("👂 WebSocket-Client lauscht auf %s", roomChannel)
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}
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case "input":
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var input game.ClientInput
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if err := json.Unmarshal(msg.Payload, &input); err != nil {
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log.Printf("❌ Input-Payload ungültig: %v", err)
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return
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}
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// PlayerID setzen falls nicht vorhanden
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if input.PlayerID == "" {
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input.PlayerID = c.playerID
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}
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// An NATS weiterleiten
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c.natsConn.Publish("game.input", &input)
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case "start":
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var req game.StartRequest
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if err := json.Unmarshal(msg.Payload, &req); err != nil {
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log.Printf("❌ Start-Payload ungültig: %v", err)
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return
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}
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log.Printf("▶️ WebSocket START: RoomID=%s", req.RoomID)
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c.natsConn.Publish("game.start", &req)
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case "leaderboard_request":
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var req game.LeaderboardRequest
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if err := json.Unmarshal(msg.Payload, &req); err != nil {
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log.Printf("❌ Leaderboard-Request ungültig: %v", err)
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return
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}
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log.Printf("🏆 WebSocket Leaderboard-Request: Mode=%s", req.Mode)
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// Auf Leaderboard-Response subscriben (einmalig)
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responseChannel := "leaderboard.response." + c.playerID
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sub, _ := c.natsConn.Subscribe(responseChannel, func(resp *game.LeaderboardResponse) {
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data, _ := json.Marshal(map[string]interface{}{
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"type": "leaderboard_response",
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"payload": resp,
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})
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select {
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case c.send <- data:
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default:
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}
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})
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// Nach 5 Sekunden unsubscriben
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go func() {
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<-make(chan struct{})
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sub.Unsubscribe()
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}()
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// Request mit ResponseChannel an NATS senden
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req.ResponseChannel = responseChannel
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c.natsConn.Publish("leaderboard.request", &req)
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case "score_submit":
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var submit game.ScoreSubmission
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if err := json.Unmarshal(msg.Payload, &submit); err != nil {
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log.Printf("❌ Score-Submit ungültig: %v", err)
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return
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}
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log.Printf("📊 WebSocket Score-Submit: Player=%s, Score=%d", submit.PlayerCode, submit.Score)
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// Speichere PlayerCode und subscribe auf Response-Channel
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if c.playerCode == "" && submit.PlayerCode != "" {
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c.playerCode = submit.PlayerCode
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// Subscribe auf Score-Response für diesen Spieler
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responseChannel := "score.response." + submit.PlayerCode
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sub, err := c.natsConn.Subscribe(responseChannel, func(resp *game.ScoreSubmissionResponse) {
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// ScoreSubmissionResponse an WebSocket-Client senden
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data, _ := json.Marshal(map[string]interface{}{
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"type": "score_response",
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"payload": resp,
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})
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select {
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case c.send <- data:
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log.Printf("📤 Proof-Code an Client gesendet: %s", resp.ProofCode)
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default:
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log.Printf("⚠️ Send channel voll, Proof-Code verworfen")
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}
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})
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if err != nil {
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log.Printf("❌ Fehler beim Subscribe auf %s: %v", responseChannel, err)
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} else {
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c.subScoreResp = sub
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log.Printf("👂 WebSocket-Client lauscht auf Score-Responses: %s", responseChannel)
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}
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}
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c.natsConn.Publish("score.submit", &submit)
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default:
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log.Printf("⚠️ Unbekannter Nachrichtentyp: %s", msg.Type)
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}
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}
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// StartWebSocketGateway startet den WebSocket-Server
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func StartWebSocketGateway(port string, ec *nats.EncodedConn) {
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http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
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handleWebSocket(w, r, ec)
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})
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log.Printf("🌐 WebSocket-Gateway läuft auf http://localhost:%s/ws", port)
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if err := http.ListenAndServe(":"+port, nil); err != nil {
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log.Fatal("❌ WebSocket-Server Fehler: ", err)
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}
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}
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