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33 lines
1.0 KiB
Go
33 lines
1.0 KiB
Go
package config
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import "time"
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const (
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// Server Settings
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Port = ":8080"
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AssetPath = "./cmd/client/web/assets/assets.json"
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ChunkDir = "./cmd/client/web/assets/chunks"
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// Physics (angepasst für 20 TPS statt 60 TPS)
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// Bei 20 TPS ist jeder Tick 3x länger (50ms statt 16.67ms)
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Gravity = 1.5 // war 0.5 bei 60 TPS
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MaxFall = 45.0 // war 15.0 bei 60 TPS
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TileSize = 64
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// Player Movement (bei 20 TPS)
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RunSpeed = 21.0 // Basis-Scroll-Geschwindigkeit
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PlayerSpeed = 33.0 // Links/Rechts Bewegung relativ zu Scroll (war 11.0 * 3)
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JumpVelocity = 24.0 // Sprunghöhe (reduziert für besseres Gefühl)
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FastFall = 45.0 // Schnell-Fall nach unten
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WallSlideMax = 9.0 // Maximale Rutsch-Geschwindigkeit an Wand
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WallClimbSpeed = 15.0 // Kletter-Geschwindigkeit
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// Gameplay
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StartTime = 5 // Sekunden Countdown
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TickRate = time.Millisecond * 50 // 20 TPS (war 16ms für 60 TPS)
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// NATS Subjects Templates
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SubjectInput = "game.room.%s.input"
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SubjectState = "game.room.%s.state"
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)
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