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755feb8394b0040df1669dba97b75bbdfc10023b
EscapeFromTeacher
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cmd
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client
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Sebastian Unterschütz
755feb8394
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Update asset metadata and dependencies; refine obstacle type to wall.
2026-01-04 15:15:10 +01:00
..
web
Update asset metadata and dependencies; refine obstacle type to wall.
2026-01-04 15:15:10 +01:00
assets_native.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
assets_wasm.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
audio.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
chunks_native.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
chunks_wasm.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
connection_native.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
connection_wasm.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
draw_native.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
draw_wasm.go
Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.
2026-01-04 01:56:31 +01:00
game_render.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
gameover_native.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
gameover_wasm.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
gamestart_native.go
Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
2026-01-04 02:26:23 +01:00
gamestart_wasm.go
Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
2026-01-04 02:26:23 +01:00
go.mod
Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
2026-01-01 15:21:50 +01:00
go.sum
Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
2026-01-01 15:21:50 +01:00
ground_system.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
lobby_native.go
Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
2026-01-04 02:26:23 +01:00
lobby_wasm.go
Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
2026-01-04 02:26:23 +01:00
main_native.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
main_wasm.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
main.go
Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
2026-01-04 02:26:23 +01:00
particles.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
prediction.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
storage_native.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
storage_wasm.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
wasm_bridge.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00