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bbe8007b20d792c8ee45a61543a8956865386949
EscapeFromTeacher
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pkg
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Sebastian Unterschütz
63ff6c4f00
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Dynamic Branch Deploy / build-and-deploy (push)
Failing after 7m21s
add Cilium network policies for enhanced traffic control between services and include in deployment workflow
2026-01-25 14:23:18 +01:00
..
config
Refine player movement and physics constants for improved 20 TPS gameplay, add reusable config values, enhance button loading states, and prevent duplicate game starts. Update cache-busting version for client assets.
2026-01-05 21:04:39 +01:00
game
Integrate shared physics engine for player movement and collision handling, refine 20 TPS gameplay logic, and enhance client prediction with server-reconciliation updates.
2026-01-06 21:37:32 +01:00
physics
add Cilium network policies for enhanced traffic control between services and include in deployment workflow
2026-01-25 14:23:18 +01:00
protocol
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
server
- Refactor dirt and stone generation to optimize visible depth and adjust randomization.
2026-01-09 21:34:24 +01:00
stream
Introduce core components for "Escape From Teacher" game: server, client, physics, asset system, and protocol definitions. Add Docker-Compose setup for Redis and NATS infrastructure.
2026-01-01 15:21:18 +01:00
go.mod
Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience.
2026-01-01 19:23:09 +01:00
go.sum
Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience.
2026-01-01 19:23:09 +01:00