Private
Public Access
1
0
Files
EscapeFromTeacher/cmd/client/web/game.js
Sebastian Unterschütz fc7cef4989
All checks were successful
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m3s
fix view port rendering to include
2026-03-24 09:25:55 +01:00

907 lines
30 KiB
JavaScript

// Game State
let wasmReady = false;
let gameStarted = false;
let gameStarting = false; // Verhindert doppeltes Starten
let audioMuted = false;
let currentLeaderboard = []; // Store full leaderboard data with proof codes
// UI State Management - Single Source of Truth
const UIState = {
LOADING: 'loading',
MENU: 'menu',
LOBBY: 'lobby',
PLAYING: 'playing',
GAME_OVER: 'gameover',
LEADERBOARD: 'leaderboard',
SETTINGS: 'settings',
COOP_MENU: 'coop_menu',
MY_CODES: 'mycodes',
IMPRESSUM: 'impressum',
DATENSCHUTZ: 'datenschutz'
};
let currentUIState = UIState.LOADING;
// Central UI State Manager
function setUIState(newState) {
console.log('🎨 UI State:', currentUIState, '->', newState);
currentUIState = newState;
const canvas = document.querySelector('canvas');
const loadingScreen = document.getElementById('loading');
// Hide all overlays first
document.querySelectorAll('.overlay-screen').forEach(screen => {
screen.classList.add('hidden');
});
if (loadingScreen) loadingScreen.style.display = 'none';
// Scroll alle overlay-screens nach oben
setTimeout(() => {
document.querySelectorAll('.overlay-screen:not(.hidden)').forEach(screen => {
screen.scrollTop = 0;
});
}, 10);
// Manage Canvas and Overlays based on state
switch(newState) {
case UIState.LOADING:
if (canvas) {
canvas.classList.remove('game-active');
canvas.style.visibility = 'hidden';
}
if (loadingScreen) loadingScreen.style.display = 'flex';
break;
case UIState.MENU:
if (canvas) {
canvas.classList.remove('game-active');
canvas.style.visibility = 'hidden';
}
document.getElementById('menu').classList.remove('hidden');
break;
case UIState.LOBBY:
if (canvas) {
canvas.classList.remove('game-active');
canvas.style.visibility = 'hidden';
}
document.getElementById('lobbyScreen').classList.remove('hidden');
break;
case UIState.PLAYING:
if (canvas) {
canvas.classList.add('game-active');
canvas.style.visibility = 'visible';
canvas.focus(); // Canvas fokussieren für Tastatureingaben
}
// No overlays shown during gameplay
break;
case UIState.GAME_OVER:
if (canvas) {
canvas.classList.remove('game-active');
canvas.style.visibility = 'hidden';
}
document.getElementById('gameOverScreen').classList.remove('hidden');
break;
case UIState.LEADERBOARD:
if (canvas) {
canvas.classList.remove('game-active');
canvas.style.visibility = 'hidden';
}
document.getElementById('leaderboardMenu').classList.remove('hidden');
break;
case UIState.SETTINGS:
if (canvas) {
canvas.classList.remove('game-active');
canvas.style.visibility = 'hidden';
}
document.getElementById('settingsMenu').classList.remove('hidden');
break;
case UIState.COOP_MENU:
if (canvas) {
canvas.classList.remove('game-active');
canvas.style.visibility = 'hidden';
}
document.getElementById('coopMenu').classList.remove('hidden');
break;
case UIState.MY_CODES:
if (canvas) {
canvas.classList.remove('game-active');
canvas.style.visibility = 'hidden';
}
document.getElementById('myCodesMenu').classList.remove('hidden');
break;
case UIState.IMPRESSUM:
if (canvas) {
canvas.classList.remove('game-active');
canvas.style.visibility = 'hidden';
}
document.getElementById('impressumMenu').classList.remove('hidden');
break;
case UIState.DATENSCHUTZ:
if (canvas) {
canvas.classList.remove('game-active');
canvas.style.visibility = 'hidden';
}
document.getElementById('datenschutzMenu').classList.remove('hidden');
break;
}
}
// WebSocket for Leaderboard (direct JS connection)
let leaderboardWS = null;
let leaderboardSessionID = 'lb_' + Date.now() + '_' + Math.random().toString(36).substr(2, 9);
function connectLeaderboardWebSocket() {
if (leaderboardWS && leaderboardWS.readyState === WebSocket.OPEN) {
return; // Already connected
}
// Automatisch die richtige WebSocket-URL basierend auf der aktuellen Domain
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const host = window.location.host;
const wsURL = `${protocol}//${host}/ws`;
console.log('🔌 Verbinde zu WebSocket:', wsURL);
leaderboardWS = new WebSocket(wsURL);
leaderboardWS.onopen = () => {
console.log('📡 Leaderboard WebSocket connected with session:', leaderboardSessionID);
// Send JOIN message to register session
const joinMsg = JSON.stringify({
type: 'join',
payload: {
name: leaderboardSessionID,
room_id: 'leaderboard_viewer',
game_mode: 'solo',
is_host: false,
team_name: ''
}
});
leaderboardWS.send(joinMsg);
console.log('📝 Registered leaderboard session:', leaderboardSessionID);
};
leaderboardWS.onmessage = (event) => {
try {
const msg = JSON.parse(event.data);
if (msg.type === 'leaderboard_response') {
console.log('📊 Received leaderboard:', msg.payload?.entries?.length || 0, 'entries');
updateLeaderboard(msg.payload?.entries || []);
}
} catch (e) {
console.error('Failed to parse WebSocket message:', e);
}
};
leaderboardWS.onerror = (error) => {
console.error('❌ Leaderboard WebSocket error:', error);
};
leaderboardWS.onclose = () => {
console.log('📡 Leaderboard WebSocket closed');
leaderboardWS = null;
};
}
function requestLeaderboardDirect() {
connectLeaderboardWebSocket();
// Wait for connection then request
const checkAndRequest = setInterval(() => {
if (leaderboardWS && leaderboardWS.readyState === WebSocket.OPEN) {
clearInterval(checkAndRequest);
const msg = JSON.stringify({
type: 'leaderboard_request',
payload: {
mode: 'solo',
limit: 10
}
});
leaderboardWS.send(msg);
console.log('📤 Requesting leaderboard via WebSocket (session:', leaderboardSessionID + ')');
}
}, 100);
// Timeout after 3 seconds
setTimeout(() => clearInterval(checkAndRequest), 3000);
}
// Callback von WASM wenn vollständig geladen
window.onWasmReady = function() {
console.log('✅ WASM fully initialized');
wasmReady = true;
// Canvas fokussierbar machen
const canvas = document.querySelector('canvas');
if (canvas) {
canvas.setAttribute('tabindex', '1');
console.log('✅ Canvas tabindex gesetzt');
}
// Switch to menu state
setUIState(UIState.MENU);
// Enable all start buttons
enableStartButtons();
// Load initial leaderboard via direct WebSocket
setTimeout(() => {
requestLeaderboardDirect();
}, 500);
};
// Cache Management - Version wird bei jedem Build aktualisiert
const CACHE_VERSION = 1767643088942; // Wird durch Build-Prozess ersetzt
// Fetch mit Cache-Busting
async function fetchWithCache(url) {
const cacheBustedUrl = `${url}?v=${CACHE_VERSION}`;
console.log(`📦 Loading: ${cacheBustedUrl}`);
try {
const response = await fetch(cacheBustedUrl, {
cache: 'no-cache', // Immer vom Server holen wenn Version neu ist
headers: {
'Cache-Control': 'no-cache, no-store, must-revalidate',
'Pragma': 'no-cache'
}
});
if (!response.ok) {
throw new Error(`HTTP ${response.status}: ${response.statusText}`);
}
return response;
} catch (err) {
console.error(`❌ Failed to fetch ${url}:`, err);
throw err;
}
}
// Initialize WASM
async function initWASM() {
const go = new Go();
try {
console.log(`🚀 Loading WASM (Cache Version: ${CACHE_VERSION})...`);
// WASM mit Cache-Busting laden
const response = await fetchWithCache("main.wasm");
const result = await WebAssembly.instantiateStreaming(response, go.importObject);
go.run(result.instance);
// WICHTIG: wasmReady wird erst in onWasmReady() gesetzt, nicht hier!
console.log('✅ WASM runtime started, waiting for full initialization...');
} catch (err) {
console.error('❌ Failed to load WASM:', err);
document.getElementById('loading').innerHTML = '<div class="spinner"></div><p>Fehler beim Laden: ' + err.message + '</p>';
}
}
// Enable start buttons after WASM is ready
function enableStartButtons() {
const startBtn = document.getElementById('startBtn');
if (startBtn) {
startBtn.disabled = false;
startBtn.style.opacity = '1';
startBtn.style.cursor = 'pointer';
startBtn.innerHTML = 'SOLO STARTEN';
}
const coopBtn = document.getElementById('coopBtn');
if (coopBtn) {
coopBtn.disabled = false;
coopBtn.style.opacity = '1';
coopBtn.style.cursor = 'pointer';
}
const createRoomBtn = document.getElementById('createRoomBtn');
if (createRoomBtn) {
createRoomBtn.disabled = false;
createRoomBtn.style.opacity = '1';
createRoomBtn.style.cursor = 'pointer';
createRoomBtn.innerHTML = 'RAUM ERSTELLEN';
}
const joinRoomBtn = document.getElementById('joinRoomBtn');
if (joinRoomBtn) {
joinRoomBtn.disabled = false;
joinRoomBtn.style.opacity = '1';
joinRoomBtn.style.cursor = 'pointer';
joinRoomBtn.innerHTML = 'RAUM BEITRETEN';
}
console.log('✅ Start-Buttons aktiviert (Solo + Coop)');
}
// Menu Navigation
// Legacy function wrappers - use setUIState instead
function showMainMenu() { setUIState(UIState.MENU); }
function showCoopMenu() { setUIState(UIState.COOP_MENU); }
function showSettings() { setUIState(UIState.SETTINGS); }
function showLeaderboard() { setUIState(UIState.LEADERBOARD); loadLeaderboard(); }
function showMyCodes() { setUIState(UIState.MY_CODES); loadMyCodes(); }
function showImpressum() { setUIState(UIState.IMPRESSUM); }
function showDatenschutz() { setUIState(UIState.DATENSCHUTZ); }
function hideAllScreens() { /* Handled by setUIState */ }
function hideMenu() { /* Handled by setUIState */ }
function showMenu() { setUIState(UIState.MENU); }
// Game Functions
function startSoloGame() {
if (!wasmReady) {
alert('Spiel wird noch geladen...');
return;
}
// Verhindere doppeltes Starten
if (gameStarting) {
console.log('⚠️ Game is already starting...');
return;
}
gameStarting = true;
const playerName = document.getElementById('playerName').value || 'ANON';
const startBtn = document.getElementById('startBtn');
// Button deaktivieren und Loading anzeigen
if (startBtn) {
startBtn.disabled = true;
startBtn.innerHTML = '<span class="spinner-small"></span> Starte...';
startBtn.style.opacity = '0.6';
}
// Store in localStorage for WASM to read
localStorage.setItem('escape_player_name', playerName);
localStorage.setItem('escape_game_mode', 'solo');
localStorage.setItem('escape_room_id', '');
gameStarted = true;
// Don't switch UI state yet - wait for WASM callback onGameStarted()
// The server will auto-start solo games after 2 seconds
// Trigger WASM game start
if (window.startGame) {
window.startGame('solo', playerName, '');
}
console.log('🎮 Solo game starting - waiting for server auto-start...');
}
function createRoom() {
if (!wasmReady) {
alert('Spiel wird noch geladen...');
return;
}
// Verhindere doppeltes Starten
if (gameStarting) {
console.log('⚠️ Game is already starting...');
return;
}
gameStarting = true;
const createBtn = document.getElementById('createRoomBtn');
// Button deaktivieren und Loading anzeigen
if (createBtn) {
createBtn.disabled = true;
createBtn.innerHTML = '<span class="spinner-small"></span> Erstelle Raum...';
createBtn.style.opacity = '0.6';
}
const playerName = document.getElementById('playerName').value || 'ANON';
const roomID = 'R' + Math.random().toString(36).substr(2, 5).toUpperCase();
const teamName = 'TEAM';
// Store in localStorage
localStorage.setItem('escape_player_name', playerName);
localStorage.setItem('escape_game_mode', 'coop');
localStorage.setItem('escape_room_id', roomID);
localStorage.setItem('escape_team_name', teamName);
localStorage.setItem('escape_is_host', 'true');
// Show Lobby nach kurzer Verzögerung (damit User Feedback sieht)
setTimeout(() => {
setUIState(UIState.LOBBY);
document.getElementById('lobbyRoomCode').textContent = roomID;
document.getElementById('lobbyHostControls').classList.remove('hidden');
document.getElementById('lobbyStatus').textContent = 'Du bist Host - starte wenn bereit!';
// Reset gameStarting für Lobby
gameStarting = false;
}, 300);
// Trigger WASM game start (im Hintergrund)
if (window.startGame) {
console.log('🎮 Calling window.startGame with:', 'coop', playerName, roomID, teamName, true);
window.startGame('coop', playerName, roomID, teamName, true);
} else {
console.error('❌ window.startGame is not defined!');
}
console.log('🎮 Room created:', roomID);
}
function joinRoom() {
if (!wasmReady) {
alert('Spiel wird noch geladen...');
return;
}
// Verhindere doppeltes Starten
if (gameStarting) {
console.log('⚠️ Game is already starting...');
return;
}
gameStarting = true;
const joinBtn = document.getElementById('joinRoomBtn');
// Button deaktivieren und Loading anzeigen
if (joinBtn) {
joinBtn.disabled = true;
joinBtn.innerHTML = '<span class="spinner-small"></span> Trete bei...';
joinBtn.style.opacity = '0.6';
}
const playerName = document.getElementById('playerName').value || 'ANON';
const roomID = document.getElementById('joinRoomCode').value.toUpperCase();
const teamName = document.getElementById('teamNameJoin').value || 'TEAM';
if (!roomID || roomID.length < 4) {
alert('Bitte gib einen gültigen Raum-Code ein!');
// Reset bei Fehler
gameStarting = false;
if (joinBtn) {
joinBtn.disabled = false;
joinBtn.innerHTML = 'RAUM BEITRETEN';
joinBtn.style.opacity = '1';
}
return;
}
// Store in localStorage
localStorage.setItem('escape_player_name', playerName);
localStorage.setItem('escape_game_mode', 'coop');
localStorage.setItem('escape_room_id', roomID);
localStorage.setItem('escape_team_name', teamName);
localStorage.setItem('escape_is_host', 'false');
// Show Lobby nach kurzer Verzögerung
setTimeout(() => {
setUIState(UIState.LOBBY);
document.getElementById('lobbyRoomCode').textContent = roomID;
document.getElementById('lobbyHostControls').classList.add('hidden');
document.getElementById('lobbyStatus').textContent = 'Warte auf Host...';
// Reset gameStarting für Lobby
gameStarting = false;
}, 300);
// Trigger WASM game start (im Hintergrund)
if (window.startGame) {
console.log('🎮 Calling window.startGame with:', 'coop', playerName, roomID, teamName, false);
window.startGame('coop', playerName, roomID, teamName, false);
} else {
console.error('❌ window.startGame is not defined!');
}
console.log('🎮 Joining room:', roomID);
}
// Lobby Functions
function startGameFromLobby() {
// Host startet das Spiel - Lobby bleibt sichtbar bis Server COUNTDOWN/RUNNING sendet
// Signal an WASM senden dass Spiel starten soll
if (window.startGameFromLobby_WASM) {
window.startGameFromLobby_WASM();
}
console.log('🎮 Host requested game start - waiting for server...');
}
function leaveLobby() {
location.reload();
}
// Update Lobby Player List (called by WASM)
function updateLobbyPlayers(players) {
const list = document.getElementById('lobbyPlayerList');
if (!players || players.length === 0) {
list.innerHTML = '<div style="color: #888;">Warte auf Spieler...</div>';
return;
}
list.innerHTML = players.map((player, index) => {
const hostBadge = player.is_host ? ' <span style="color:#ffcc00;">[HOST]</span>' : '';
return `<div style="padding:5px 0; color:#fff;">• ${player.name}${hostBadge}</div>`;
}).join('');
console.log('👥 Lobby players updated:', players.length);
}
// Update Lobby Team Name (called by WASM)
function updateLobbyTeamName(teamName, isHost) {
const teamNameBox = document.getElementById('lobbyTeamNameBox');
const teamNameDisplay = document.getElementById('teamNameDisplay');
// Zeige Team-Name Box nur für Host
if (isHost) {
teamNameBox.classList.remove('hidden');
// Setup Event Listener für Input-Feld (nur einmal)
const input = document.getElementById('lobbyTeamName');
if (!input.dataset.listenerAdded) {
input.addEventListener('input', function() {
const newTeamName = this.value.toUpperCase().trim();
if (newTeamName && window.setTeamName_WASM) {
window.setTeamName_WASM(newTeamName);
}
});
input.dataset.listenerAdded = 'true';
}
} else {
teamNameBox.classList.add('hidden');
}
// Aktualisiere Team-Name Anzeige
if (teamName && teamName !== '') {
teamNameDisplay.textContent = teamName;
teamNameDisplay.style.color = '#00ff00';
} else {
teamNameDisplay.textContent = 'Nicht gesetzt';
teamNameDisplay.style.color = '#888';
}
console.log('🏷️ Team name updated:', teamName, 'isHost:', isHost);
}
function loadLeaderboard() {
const list = document.getElementById('leaderboardList');
list.innerHTML = '<div style="text-align:center; padding:20px;">Lädt Leaderboard...</div>';
// Request leaderboard via direct WebSocket
requestLeaderboardDirect();
// Fallback timeout
setTimeout(() => {
if (list && list.innerHTML.includes('Lädt')) {
list.innerHTML = '<div style="text-align:center; padding:20px; color:#888;">Keine Daten verfügbar</div>';
}
}, 3000);
}
// Called by WASM to update leaderboard
function updateLeaderboard(entries) {
// Store full leaderboard data globally
currentLeaderboard = entries || [];
// Update ALL leaderboard displays
const list = document.getElementById('leaderboardList');
const startList = document.getElementById('startLeaderboardList');
const gameOverList = document.getElementById('gameOverLeaderboardList');
if (!entries || entries.length === 0) {
const emptyMsg = '<div style="text-align:center; padding:20px; color:#888;">Noch keine Einträge</div>';
if (list) list.innerHTML = emptyMsg;
if (startList) startList.innerHTML = emptyMsg;
if (gameOverList) gameOverList.innerHTML = emptyMsg;
return;
}
const html = entries.slice(0, 10).map((entry, index) => {
const medal = index === 0 ? '🥇' : index === 1 ? '🥈' : index === 2 ? '🥉' : `${index + 1}.`;
return `
<div class="leaderboard-item">
<div class="leaderboard-rank">${medal}</div>
<div class="leaderboard-name">${entry.player_name}</div>
<div class="leaderboard-score">${entry.score}</div>
</div>
`;
}).join('');
if (list) list.innerHTML = html;
if (startList) startList.innerHTML = html;
if (gameOverList) gameOverList.innerHTML = html;
console.log('📊 Leaderboard updated with', entries.length, 'entries');
}
// Audio Toggle
function toggleAudio() {
audioMuted = !audioMuted;
const btn = document.getElementById('mute-btn');
if (audioMuted) {
btn.textContent = '🔇';
if (window.setMusicVolume) window.setMusicVolume(0);
if (window.setSFXVolume) window.setSFXVolume(0);
} else {
btn.textContent = '🔊';
const musicVol = parseInt(localStorage.getItem('escape_music_volume') || 70) / 100;
const sfxVol = parseInt(localStorage.getItem('escape_sfx_volume') || 70) / 100;
if (window.setMusicVolume) window.setMusicVolume(musicVol);
if (window.setSFXVolume) window.setSFXVolume(sfxVol);
}
}
// Settings Volume Sliders
document.addEventListener('DOMContentLoaded', () => {
const musicSlider = document.getElementById('musicVolume');
const sfxSlider = document.getElementById('sfxVolume');
const musicValue = document.getElementById('musicValue');
const sfxValue = document.getElementById('sfxValue');
if (musicSlider) {
musicSlider.addEventListener('input', (e) => {
const value = e.target.value;
musicValue.textContent = value + '%';
localStorage.setItem('escape_music_volume', value);
if (window.setMusicVolume && !audioMuted) {
window.setMusicVolume(value / 100);
}
});
// Load saved value
const savedMusic = localStorage.getItem('escape_music_volume') || 70;
musicSlider.value = savedMusic;
musicValue.textContent = savedMusic + '%';
}
if (sfxSlider) {
sfxSlider.addEventListener('input', (e) => {
const value = e.target.value;
sfxValue.textContent = value + '%';
localStorage.setItem('escape_sfx_volume', value);
if (window.setSFXVolume && !audioMuted) {
window.setSFXVolume(value / 100);
}
});
// Load saved value
const savedSFX = localStorage.getItem('escape_sfx_volume') || 70;
sfxSlider.value = savedSFX;
sfxValue.textContent = savedSFX + '%';
}
// Load saved player name
const savedName = localStorage.getItem('escape_player_name');
if (savedName) {
document.getElementById('playerName').value = savedName;
}
// Load local highscore
const highscore = localStorage.getItem('escape_local_highscore') || 0;
const hsElement = document.getElementById('localHighscore');
if (hsElement) {
hsElement.textContent = highscore;
}
});
// Keyboard shortcuts
document.addEventListener('keydown', (e) => {
// ESC to show menu (only if game is started)
if (e.key === 'Escape' && gameStarted) {
showMenu();
gameStarted = false;
}
});
// Show Game Over Screen (called by WASM)
function showGameOver(score) {
setUIState(UIState.GAME_OVER);
document.getElementById('finalScore').textContent = score;
// Update local highscore
const currentHS = parseInt(localStorage.getItem('escape_local_highscore') || 0);
if (score > currentHS) {
localStorage.setItem('escape_local_highscore', score);
}
// Request leaderboard via direct WebSocket
requestLeaderboardDirect();
// Note: Proof-Code wird jetzt direkt vom Server über score_response WebSocket Nachricht gesendet
// und von WASM (connection_wasm.go) automatisch an saveHighscoreCode() weitergeleitet
console.log('💀 Game Over! Score:', score, '- Warte auf Proof-Code vom Server...');
}
// Called by WASM when game actually starts
function onGameStarted() {
console.log('🎮 Game Started - Making canvas visible');
gameStarted = true;
setUIState(UIState.PLAYING);
}
// ===== MY CODES MANAGEMENT =====
// Save highscore code to localStorage
function saveHighscoreCode(score, proofCode, playerName) {
const codes = getMySavedCodes();
const newCode = {
score: score,
proof: proofCode,
player_name: playerName,
timestamp: Date.now(),
date: new Date().toLocaleString('de-DE')
};
codes.push(newCode);
localStorage.setItem('escape_highscore_codes', JSON.stringify(codes));
console.log('💾 Highscore-Code gespeichert:', proofCode, 'für Score:', score);
}
// Get all saved codes from localStorage
function getMySavedCodes() {
const stored = localStorage.getItem('escape_highscore_codes');
if (!stored) return [];
try {
return JSON.parse(stored);
} catch (e) {
return [];
}
}
// Load and display my codes
function loadMyCodes() {
const codes = getMySavedCodes();
const list = document.getElementById('myCodesList');
if (codes.length === 0) {
list.innerHTML = '<div style="color: #888; text-align: center; padding: 20px;">Noch keine Highscores erreicht!</div>';
return;
}
// Sort by score descending
codes.sort((a, b) => b.score - a.score);
// Request current leaderboard to check positions
requestLeaderboardForCodes(codes);
}
// Request leaderboard and then display codes with positions
function requestLeaderboardForCodes(codes) {
const list = document.getElementById('myCodesList');
list.innerHTML = '<div style="color: #888; text-align: center; padding: 20px;">Lade Positionen...</div>';
// Use the direct leaderboard WebSocket
requestLeaderboardDirect();
// Wait a bit for leaderboard to arrive, then display
setTimeout(() => {
displayMyCodesWithPositions(codes);
}, 1000);
}
// Display codes with their leaderboard positions
function displayMyCodesWithPositions(codes) {
const list = document.getElementById('myCodesList');
let html = '';
codes.forEach((code, index) => {
// Try to find position in current leaderboard
const position = findPositionInLeaderboard(code.proof);
const positionText = position > 0 ? `#${position}` : 'Nicht in Top 10';
const positionColor = position > 0 ? '#fc0' : '#888';
html += `
<div style="background: rgba(0,0,0,0.4); border: 2px solid #fc0; padding: 12px; margin: 8px 0; border-radius: 4px;">
<div style="display: flex; justify-content: space-between; align-items: center; margin-bottom: 8px;">
<div>
<span style="color: #fc0; font-size: 20px; font-weight: bold;">${code.score} Punkte</span>
<span style="color: ${positionColor}; font-size: 14px; margin-left: 10px;">${positionText}</span>
</div>
<button onclick="deleteHighscoreCode(${index})" style="background: #ff4444; border: none; color: white; padding: 5px 10px; font-size: 10px; cursor: pointer; border-radius: 3px;">LÖSCHEN</button>
</div>
<div style="font-family: sans-serif; font-size: 12px; color: #ccc;">
<div><strong>Name:</strong> ${code.player_name}</div>
<div><strong>Code:</strong> <span style="color: #fc0; font-family: monospace;">${code.proof}</span></div>
<div><strong>Datum:</strong> ${code.date}</div>
</div>
</div>
`;
});
list.innerHTML = html;
}
// Find position of a proof code in the current leaderboard
function findPositionInLeaderboard(proofCode) {
if (!currentLeaderboard || currentLeaderboard.length === 0) return -1;
// Find the entry with matching proof code
const index = currentLeaderboard.findIndex(entry => entry.proof_code === proofCode);
return index >= 0 ? index + 1 : -1; // Return 1-based position
}
// Delete a highscore code
function deleteHighscoreCode(index) {
if (!confirm('Diesen Highscore-Code wirklich löschen?')) return;
const codes = getMySavedCodes();
codes.splice(index, 1);
localStorage.setItem('escape_highscore_codes', JSON.stringify(codes));
console.log('🗑️ Highscore-Code gelöscht');
loadMyCodes(); // Reload display
}
// Restart game without reload
function restartGame() {
console.log('🔄 Restarting game...');
// Reset game state
gameStarted = false;
gameStarting = false;
// Return to main menu
setUIState(UIState.MENU);
// Re-enable start buttons
enableStartButtons();
console.log('✅ Game restarted - ready to play again');
}
// ===== FULLSCREEN =====
function toggleFullscreen() {
if (!document.fullscreenElement) {
document.documentElement.requestFullscreen().catch(() => {});
} else {
document.exitFullscreen().catch(() => {});
}
}
function updateFullscreenBtn() {
const btn = document.getElementById('fullscreen-btn');
if (!btn) return;
btn.textContent = document.fullscreenElement ? '✕' : '⛶';
btn.title = document.fullscreenElement ? 'Vollbild beenden' : 'Vollbild';
}
document.addEventListener('fullscreenchange', updateFullscreenBtn);
// Auto-Fullscreen beim ersten Nutzer-Klick
let autoFullscreenDone = false;
document.addEventListener('click', function requestAutoFullscreen() {
if (!autoFullscreenDone && !document.fullscreenElement) {
autoFullscreenDone = true;
document.documentElement.requestFullscreen().catch(() => {});
}
}, { once: false, capture: true });
document.addEventListener('touchstart', function requestAutoFullscreenTouch() {
if (!autoFullscreenDone && !document.fullscreenElement) {
autoFullscreenDone = true;
document.documentElement.requestFullscreen().catch(() => {});
}
}, { once: false, capture: true });
// Export functions for WASM to call
window.showMenu = showMenu;
window.hideMenu = hideMenu;
window.updateLeaderboard = updateLeaderboard;
window.showGameOver = showGameOver;
window.onGameStarted = onGameStarted;
window.saveHighscoreCode = saveHighscoreCode;
window.restartGame = restartGame;
// Initialize on load
initWASM();
console.log('🎮 Game.js loaded - Retro Edition');