apiVersion: apps/v1
kind: Deployment
metadata:
  name: escape-game
  labels:
    app: escape-game
spec:
  replicas: 1 # Kannst du bei RWX auch hochskalieren!
  selector:
    matchLabels:
      app: escape-game
  template:
    metadata:
      labels:
        app: escape-game
    spec:
      initContainers:
        - name: init-assets
          image: ${IMAGE_NAME}
          command: ["/bin/sh", "-c"]
          args:
            - |
              echo "Prüfe Assets..."
              # Wenn das Volume leer ist (nur lost+found), kopiere Originale
              if [ -z "$(ls -A /mnt/assets)" ]; then
                 echo "Volume leer. Kopiere Basis-Assets..."
                 cp -r /app/static/assets/* /mnt/assets/
              else
                 echo "Assets existieren bereits. Überspringe Copy."
                 # Optional: 'cp -n' nutzen um neue Default-Assets zu ergänzen ohne Uploads zu überschreiben
                 cp -rn /app/static/assets/* /mnt/assets/ || true
              fi
          volumeMounts:
            - name: assets-vol
              mountPath: /mnt/assets

      # --- MAIN CONTAINER ---
      containers:
        - name: game
          image: ${IMAGE_NAME}
          ports:
            - containerPort: 8080
          env:
            - name: REDIS_ADDR
              value: "redis:6379"
            - name: ADMIN_USER
              value: "${ADMIN_USER}"
            - name: ADMIN_PASS
              value: "${ADMIN_PASS}"

          # HIER DAS VOLUME EINHÄNGEN
          volumeMounts:
            - name: assets-vol
              mountPath: /app/static/assets

          resources:
            requests:
              memory: "128Mi"
              cpu: "100m"
            limits:
              memory: "512Mi"
              cpu: "1000m"

          livenessProbe:
            httpGet:
              path: /
              port: 8080
            initialDelaySeconds: 15
            periodSeconds: 20
          readinessProbe:
            httpGet:
              path: /
              port: 8080
            initialDelaySeconds: 10
            periodSeconds: 10

      volumes:
        - name: assets-vol
          persistentVolumeClaim:
            claimName: game-assets-pvc