fix
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66
k8s/app.yaml
66
k8s/app.yaml
@@ -1,14 +1,3 @@
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apiVersion: v1
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kind: Service
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metadata:
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name: escape-game
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spec:
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ports:
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- port: 80
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targetPort: 8080
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selector:
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app: escape-game
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---
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apiVersion: apps/v1
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kind: Deployment
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metadata:
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@@ -16,7 +5,7 @@ metadata:
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labels:
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app: escape-game
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spec:
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replicas: 1
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replicas: 1 # Kannst du bei RWX auch hochskalieren!
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selector:
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matchLabels:
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app: escape-game
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@@ -25,9 +14,30 @@ spec:
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labels:
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app: escape-game
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spec:
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initContainers:
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- name: init-assets
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image: ${IMAGE_NAME}
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command: ["/bin/sh", "-c"]
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args:
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- |
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echo "Prüfe Assets..."
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# Wenn das Volume leer ist (nur lost+found), kopiere Originale
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if [ -z "$(ls -A /mnt/assets)" ]; then
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echo "Volume leer. Kopiere Basis-Assets..."
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cp -r /app/static/assets/* /mnt/assets/
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else
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echo "Assets existieren bereits. Überspringe Copy."
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# Optional: 'cp -n' nutzen um neue Default-Assets zu ergänzen ohne Uploads zu überschreiben
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cp -rn /app/static/assets/* /mnt/assets/ || true
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fi
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volumeMounts:
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- name: assets-vol
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mountPath: /mnt/assets
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# --- MAIN CONTAINER ---
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containers:
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- name: game
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image: ${IMAGE_NAME} # Wird von CI ersetzt
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image: ${IMAGE_NAME}
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ports:
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- containerPort: 8080
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env:
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@@ -37,24 +47,34 @@ spec:
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value: "${ADMIN_USER}"
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- name: ADMIN_PASS
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value: "${ADMIN_PASS}"
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# HIER DAS VOLUME EINHÄNGEN
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volumeMounts:
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- name: assets-vol
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mountPath: /app/static/assets
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resources:
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requests:
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memory: "64Mi"
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cpu: "50m"
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memory: "128Mi"
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cpu: "100m"
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limits:
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memory: "256Mi"
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cpu: "500m"
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memory: "512Mi"
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cpu: "1000m"
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livenessProbe:
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httpGet:
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path: /
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port: 8080
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initialDelaySeconds: 10
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periodSeconds: 15
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timeoutSeconds: 5
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failureThreshold: 3
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initialDelaySeconds: 15
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periodSeconds: 20
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readinessProbe:
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httpGet:
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path: /
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port: 8080
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initialDelaySeconds: 5
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periodSeconds: 10
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initialDelaySeconds: 10
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periodSeconds: 10
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volumes:
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- name: assets-vol
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persistentVolumeClaim:
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claimName: game-assets-pvc
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