fix Sync Spawn Timer
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@@ -65,7 +65,7 @@ func handleValidate(w http.ResponseWriter, r *http.Request) {
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}
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}
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// ---> HIER RUFEN WIR JETZT DIE SIMULATION AUF <---
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// ---> HIER RUFEN WIR JETZT DIE SIMULATION AUF <---
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isDead, score, obstacles, powerUpState, serverTick := simulateChunk(req.SessionID, req.Inputs, req.TotalTicks, vals)
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isDead, score, obstacles, powerUpState, serverTick, nextSpawnTick := simulateChunk(req.SessionID, req.Inputs, req.TotalTicks, vals)
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status := "alive"
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status := "alive"
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if isDead {
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if isDead {
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@@ -80,6 +80,7 @@ func handleValidate(w http.ResponseWriter, r *http.Request) {
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ServerObs: obstacles,
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ServerObs: obstacles,
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PowerUps: powerUpState,
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PowerUps: powerUpState,
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ServerTick: serverTick,
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ServerTick: serverTick,
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NextSpawnTick: nextSpawnTick,
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})
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})
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}
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}
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@@ -43,8 +43,9 @@ async function sendChunk() {
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}
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}
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// Sync Spawning Timer
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// Sync Spawning Timer
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if (data.nextSpawnTick) {
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if (data.NextSpawnTick) {
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if (Math.abs(nextSpawnTick - data.nextSpawnTick) > 5) {
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if (Math.abs(nextSpawnTick - data.nextSpawnTick) > 5) {
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console.log("Sync Spawn Timer:", nextSpawnTick, "->", data.NextSpawnTick);
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nextSpawnTick = data.nextSpawnTick;
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nextSpawnTick = data.nextSpawnTick;
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}
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}
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}
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}
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