padding to 5
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
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@@ -127,8 +127,8 @@ func simulateChunk(sessionID string, inputs []Input, totalTicks int, vals map[st
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}
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}
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// Hitbox
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// Hitbox
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paddingX := 10.0
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paddingX := 5.0
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paddingY_Top := 25.0
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paddingY_Top := 5.0
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paddingY_Bottom := 5.0
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paddingY_Bottom := 5.0
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pLeft, pRight := 50.0+paddingX, 50.0+30.0-paddingX
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pLeft, pRight := 50.0+paddingX, 50.0+30.0-paddingX
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@@ -53,7 +53,7 @@ function updateGameLogic() {
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}
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}
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function checkCollision(p, obs) {
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function checkCollision(p, obs) {
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const paddingX = 10; const paddingY_Top = 25; const paddingY_Bottom = 5;
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const paddingX = 5; const paddingY_Top = 5; const paddingY_Bottom = 5;
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return (p.x + p.w - paddingX > obs.x + paddingX && p.x + paddingX < obs.x + obs.def.width - paddingX &&
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return (p.x + p.w - paddingX > obs.x + paddingX && p.x + paddingX < obs.x + obs.def.width - paddingX &&
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p.y + p.h - paddingY_Bottom > obs.y + paddingY_Top && p.y + paddingY_Top < obs.y + obs.def.height - paddingY_Bottom);
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p.y + p.h - paddingY_Bottom > obs.y + paddingY_Top && p.y + paddingY_Top < obs.y + obs.def.height - paddingY_Bottom);
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}
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}
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