Private
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big Performance fix
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m20s
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m20s
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@@ -3,6 +3,9 @@ function updateGameLogic() {
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if (currentSpeed > 36.0) currentSpeed = 36.0;
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updateParticles();
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if (typeof setMusicSpeed === "function") {
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setMusicSpeed(currentSpeed);
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}
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player.prevY = player.y;
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