bug fixes
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@@ -7,7 +7,7 @@ function updateGameLogic() {
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// 2. Geschwindigkeit (Basiert auf ZEIT/Ticks, nicht Score!)
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// Formel: Start bei 5, erhöht sich alle 3000 Ticks (ca. 50 Sek) um 0.5
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let currentSpeed = 5 + (currentTick / 3000.0) * 0.5;
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if (currentSpeed > 12.0) currentSpeed = 12.0; // Max Speed Cap
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if (currentSpeed > 20.0) currentSpeed = 20.0; // Max Speed Cap
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// 3. Spieler Physik & Größe
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const originalHeight = 50;
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