fix README, SYNC, DATENSCHUTZ
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@@ -1,27 +1,22 @@
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// ==========================================
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// SPIEL KONFIGURATION & KONSTANTEN
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// ==========================================
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// Dimensionen (Muss zum Canvas passen)
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const GAME_WIDTH = 800;
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const GAME_HEIGHT = 400;
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// Physik (Muss exakt synchron zum Go-Server sein!)
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const GRAVITY = 1.8;
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const JUMP_POWER = -20.0; // Vorher -36.0 (Deutlich weniger!)
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const HIGH_JUMP_POWER = -28.0;// Vorher -48.0 (Boots)
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const GROUND_Y = 350; // Y-Position des Bodens
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const JUMP_POWER = -20.0;
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const HIGH_JUMP_POWER = -28.0;
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const GROUND_Y = 350;
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// Geschwindigkeit
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const BASE_SPEED = 15.0;
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// Game Loop Einstellungen
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const TARGET_FPS = 20;
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const MS_PER_TICK = 1000 / TARGET_FPS;
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const CHUNK_SIZE = 20; // Intervall für Berechnungen (Legacy)
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const CHUNK_SIZE = 20;
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// Debugging
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// true = Zeigt Hitboxen (Grün) und Server-Daten (Cyan)
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const DEBUG_SYNC = true;
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function lerp(a, b, t) {
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