bug fixes
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m25s
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m25s
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@@ -1,7 +1,7 @@
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function updateGameLogic() {
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// 1. Speed Berechnung (Sync mit Server!)
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let currentSpeed = BASE_SPEED + (score / 500.0) * 0.5;
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if (currentSpeed > 12.0) currentSpeed = 12.0;
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let currentSpeed = BASE_SPEED + (score / 750.0) * 0.5;
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if (currentSpeed > 14.0) currentSpeed = 14.0;
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// 2. Input & Sprung
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if (isCrouching) inputLog.push({ t: currentTick - lastSentTick, act: "DUCK" });
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