add new Gameplay func.
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18
config.go
18
config.go
@@ -39,21 +39,21 @@ func initGameConfig() {
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defaultConfig = GameConfig{
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Obstacles: []ObstacleDef{
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// --- HINDERNISSE ---
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{ID: "desk", Type: "obstacle", Width: 40, Height: 30, Color: "#8B4513", Image: "desk.png"},
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{ID: "teacher", Type: "teacher", Width: 30, Height: 60, Color: "#000080", Image: "teacher.png", CanTalk: true, SpeechLines: []string{"Halt!", "Handy weg!"}},
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{ID: "trashcan", Type: "obstacle", Width: 25, Height: 35, Color: "#555", Image: "trash.png"},
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{ID: "eraser", Type: "obstacle", Width: 30, Height: 20, Color: "#fff", Image: "eraser.png", YOffset: 45.0},
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{ID: "desk", Type: "obstacle", Width: 40, Height: 30, Color: "#8B4513", Image: "desk1.png"},
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{ID: "teacher", Type: "teacher", Width: 30, Height: 60, Color: "#000080", Image: "teacher1.png", CanTalk: true, SpeechLines: []string{"Halt!", "Handy weg!"}},
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{ID: "trashcan", Type: "obstacle", Width: 25, Height: 35, Color: "#555", Image: "trash1.png"},
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{ID: "eraser", Type: "obstacle", Width: 30, Height: 20, Color: "#fff", Image: "eraser1.png", YOffset: 45.0},
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// --- BOSS OBJEKTE (Kommen häufiger im Bosskampf) ---
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{ID: "principal", Type: "teacher", Width: 40, Height: 70, Color: "#000", Image: "principal.png", CanTalk: true, SpeechLines: []string{"EXMATRIKULATION!"}},
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{ID: "principal", Type: "teacher", Width: 40, Height: 70, Color: "#000", Image: "principal1.png", CanTalk: true, SpeechLines: []string{"EXMATRIKULATION!"}},
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// --- COINS ---
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{ID: "coin", Type: "coin", Width: 20, Height: 20, Color: "gold", Image: "coin.png", YOffset: 20.0},
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{ID: "coin", Type: "coin", Width: 20, Height: 20, Color: "gold", Image: "coin1.png", YOffset: 20.0},
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// --- POWERUPS ---
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{ID: "p_god", Type: "powerup", Width: 30, Height: 30, Color: "cyan", Image: "powerup_god.png", YOffset: 20.0}, // Godmode
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{ID: "p_bat", Type: "powerup", Width: 30, Height: 30, Color: "red", Image: "powerup_bat.png", YOffset: 20.0}, // Schläger
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{ID: "p_boot", Type: "powerup", Width: 30, Height: 30, Color: "lime", Image: "powerup_boot.png", YOffset: 20.0}, // Boots
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{ID: "p_god", Type: "powerup", Width: 30, Height: 30, Color: "cyan", Image: "powerup_god1.png", YOffset: 20.0}, // Godmode
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{ID: "p_bat", Type: "powerup", Width: 30, Height: 30, Color: "red", Image: "powerup_bat1.png", YOffset: 20.0}, // Schläger
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{ID: "p_boot", Type: "powerup", Width: 30, Height: 30, Color: "lime", Image: "powerup_boot1.png", YOffset: 20.0}, // Boots
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},
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// Mehrere Hintergründe für Level-Wechsel
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Backgrounds: []string{"gym-background.jpg", "school-background.jpg", "school2-background.jpg"},
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