add new Gameplay func.
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@@ -109,10 +109,12 @@ function drawGame() {
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if(bootTicks > 0) statusText += `👟 ${(bootTicks/60).toFixed(1)}s`;
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// Drift Anzeige
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/*
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if (obstacles.length > 0 && serverObstacles.length > 0) {
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const drift = Math.abs(obstacles[0].x - serverObstacles[0].x).toFixed(1);
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statusText += ` | Drift: ${drift}px`;
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}
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*/
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ctx.fillText(statusText, 10, 40);
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}
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