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it232Abschied/static/js/state.js
Sebastian Unterschütz 8950b70378
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fix README, SYNC, DATENSCHUTZ
2025-11-30 19:33:20 +01:00

70 lines
1.2 KiB
JavaScript

let gameConfig = null;
let isLoaded = false;
let isGameRunning = false;
let isGameOver = false;
let sessionID = null;
let socket = null;
let obstacleBuffer = [];
let platformBuffer = [];
let score = 0;
let currentTick = 0;
let godModeLives = 0;
let hasBat = false;
let bootTicks = 0;
let maxRawBgIndex = 0;
let lastTime = 0;
let accumulator = 0;
let sprites = {};
let playerSprite = new Image();
let bgSprites = [];
let player = {
x: 50,
y: 300,
w: 30,
h: 50,
color: "red",
vy: 0,
grounded: false,
prevY: 300
};
let particles = [];
let obstacles = [];
let platforms = [];
let serverObstacles = [];
let serverPlatforms = [];
let currentLatencyMs = 0;
let pingInterval = null;
let isCrouching = false;
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const container = document.getElementById('game-container');
const startScreen = document.getElementById('startScreen');
const startBtn = document.getElementById('startBtn');
const loadingText = document.getElementById('loadingText');
const gameOverScreen = document.getElementById('gameOverScreen');
const scoreDisplay = document.getElementById('score');
const highscoreDisplay = document.getElementById('localHighscore');