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it232Abschied/simulation.go
Sebastian Unterschütz 0412168c4e
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2025-11-27 19:42:08 +01:00

290 lines
6.3 KiB
Go

package main
import (
"encoding/json"
"fmt"
"log"
"math"
"strconv"
)
func simulateChunk(sessionID string, inputs []Input, totalTicks int, vals map[string]string) (bool, int, []ActiveObstacle, PowerUpState, int, int) {
posY := parseOr(vals["pos_y"], PlayerYBase)
velY := parseOr(vals["vel_y"], 0.0)
score := int(parseOr(vals["score"], 0))
ticksAlive := int(parseOr(vals["total_ticks"], 0))
rngStateVal, _ := strconv.ParseInt(vals["rng_state"], 10, 64)
nextSpawnTick := int(parseOr(vals["next_spawn_tick"], 0))
godLives := int(parseOr(vals["p_god_lives"], 0))
hasBat := vals["p_has_bat"] == "1"
bootTicks := int(parseOr(vals["p_boot_ticks"], 0))
lastJumpDist := parseOr(vals["ac_last_dist"], 0.0)
suspicionScore := int(parseOr(vals["ac_suspicion"], 0))
rng := NewRNG(rngStateVal)
var obstacles []ActiveObstacle
if val, ok := vals["obstacles"]; ok && val != "" {
json.Unmarshal([]byte(val), &obstacles)
} else {
obstacles = []ActiveObstacle{}
}
jumpCount := 0
for _, inp := range inputs {
if inp.Act == "JUMP" {
jumpCount++
}
}
if jumpCount > 10 {
log.Printf("🤖 BOT-ALARM [%s]: Spammt Sprünge (%d)", sessionID, jumpCount)
return true, score, obstacles, PowerUpState{}, ticksAlive, nextSpawnTick
}
playerDead := false
for i := 0; i < totalTicks; i++ {
ticksAlive++
currentSpeed := BaseSpeed + (float64(ticksAlive)/3000.0)*0.5
if currentSpeed > 12.0 {
currentSpeed = 12.0
}
currentJumpPower := JumpPower
if bootTicks > 0 {
currentJumpPower = HighJumpPower
bootTicks--
}
didJump := false
isCrouching := false
for _, inp := range inputs {
if inp.Tick == i {
if inp.Act == "JUMP" {
didJump = true
}
if inp.Act == "DUCK" {
isCrouching = true
}
}
}
isGrounded := posY >= PlayerYBase-1.0
currentHeight := PlayerHeight
if isCrouching {
currentHeight = PlayerHeight / 2
if !isGrounded {
velY += 2.0
}
}
if didJump && isGrounded && !isCrouching {
velY = currentJumpPower
var distToObs float64 = -1.0
for _, o := range obstacles {
if o.X > 50.0 {
distToObs = o.X - 50.0
break
}
}
if distToObs > 0 {
diff := math.Abs(distToObs - lastJumpDist)
if diff < 1.0 {
suspicionScore++
} else if suspicionScore > 0 {
suspicionScore--
}
lastJumpDist = distToObs
}
}
velY += Gravity
posY += velY
if posY > PlayerYBase {
posY = PlayerYBase
velY = 0
}
hitboxY := posY
if isCrouching {
hitboxY = posY + (PlayerHeight - currentHeight)
}
nextObstacles := []ActiveObstacle{}
for _, obs := range obstacles {
obs.X -= currentSpeed
if obs.X+obs.Width < -50.0 {
continue
}
paddingX := 10.0
realRightEdge := obs.X + obs.Width - paddingX
if realRightEdge < 55.0 {
nextObstacles = append(nextObstacles, obs)
continue
}
paddingY_Top := 10.0
if obs.Type == "teacher" {
paddingY_Top = 25.0
}
pLeft, pRight := 50.0+paddingX, 50.0+30.0-paddingX
pTop, pBottom := hitboxY+paddingY_Top, hitboxY+currentHeight-5.0
oLeft, oRight := obs.X+paddingX, obs.X+obs.Width-paddingX
oTop, oBottom := obs.Y+paddingY_Top, obs.Y+obs.Height-5.0
isCollision := pRight > oLeft && pLeft < oRight && pBottom > oTop && pTop < oBottom
if isCollision {
if obs.Type == "coin" {
score += 2000
continue
} else if obs.Type == "powerup" {
if obs.ID == "p_god" {
godLives = 3
}
if obs.ID == "p_bat" {
hasBat = true
}
if obs.ID == "p_boot" {
bootTicks = 600
}
continue
} else {
if hasBat && obs.Type == "teacher" {
hasBat = false
log.Printf("[%s] ⚾ Bat used on %s", sessionID, obs.ID)
continue
}
if godLives > 0 {
godLives--
log.Printf("[%s] 🛡️ Godmode saved life", sessionID)
continue
}
log.Printf("💀 DEATH [%s]: Hit %s at Tick %d", sessionID, obs.ID, ticksAlive)
playerDead = true
}
}
nextObstacles = append(nextObstacles, obs)
}
obstacles = nextObstacles
if nextSpawnTick == 0 {
nextSpawnTick = ticksAlive + 50
}
if ticksAlive >= nextSpawnTick {
gapPixel := 400 + int(rng.NextRange(0, 500))
ticksToWait := int(float64(gapPixel) / currentSpeed)
nextSpawnTick = ticksAlive + ticksToWait
spawnX := GameWidth + 50.0
isBossPhase := (ticksAlive % 1500) > 1200
var possibleDefs []ObstacleDef
for _, d := range defaultConfig.Obstacles {
if isBossPhase {
if d.ID == "principal" || d.ID == "trashcan" {
possibleDefs = append(possibleDefs, d)
}
} else {
if d.ID == "principal" {
continue
}
if d.ID == "eraser" && ticksAlive < 3000 {
continue
}
possibleDefs = append(possibleDefs, d)
}
}
def := rng.PickDef(possibleDefs)
if def != nil && def.CanTalk {
if rng.NextFloat() > 0.7 {
rng.NextFloat()
}
}
if def != nil {
if def.Type == "powerup" && rng.NextFloat() > 0.1 {
def = nil
}
if def != nil {
spawnY := GroundY - def.Height - def.YOffset
obstacles = append(obstacles, ActiveObstacle{
ID: def.ID,
Type: def.Type,
X: spawnX,
Y: spawnY,
Width: def.Width,
Height: def.Height,
})
}
}
}
if !playerDead {
score++
} else {
break
}
}
if suspicionScore > 15 {
log.Printf("🤖 BOT-ALARM [%s]: Zu perfekte Sprünge (Heuristik)", sessionID)
playerDead = true
}
obsJson, _ := json.Marshal(obstacles)
batStr := "0"
if hasBat {
batStr = "1"
}
rdb.HSet(ctx, "session:"+sessionID, map[string]interface{}{
"score": score,
"total_ticks": ticksAlive,
"next_spawn_tick": nextSpawnTick,
"pos_y": fmt.Sprintf("%f", posY),
"vel_y": fmt.Sprintf("%f", velY),
"rng_state": rng.State,
"obstacles": string(obsJson),
"p_god_lives": godLives,
"p_has_bat": batStr,
"p_boot_ticks": bootTicks,
"ac_last_dist": fmt.Sprintf("%f", lastJumpDist),
"ac_suspicion": suspicionScore,
})
pState := PowerUpState{
GodLives: godLives,
HasBat: hasBat,
BootTicks: bootTicks,
}
return playerDead, score, obstacles, pState, ticksAlive, nextSpawnTick
}
func parseOr(s string, def float64) float64 {
if s == "" {
return def
}
v, err := strconv.ParseFloat(s, 64)
if err != nil {
return def
}
return v
}