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it232Abschied/static/js/state.js
Sebastian Unterschütz 0412168c4e
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2025-11-27 19:42:08 +01:00

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JavaScript

// Globale Status-Variablen
let gameConfig = null;
let isLoaded = false;
let isGameRunning = false;
let isGameOver = false;
let sessionID = null;
let rng = null;
let score = 0;
let currentTick = 0;
let lastSentTick = 0;
let inputLog = [];
let isCrouching = false;
// Powerups Client State
let godModeLives = 0;
let hasBat = false;
let bootTicks = 0;
// Hintergrund
let currentBgIndex = 0;
let maxRawBgIndex = 0;
// Tick Time
let lastTime = 0;
let accumulator = 0;
let lastPowerupTick = -9999;
let nextSpawnTick = 0;
// Grafiken
let sprites = {};
let playerSprite = new Image();
let bgSprite = new Image();
let bgSprites = [];
// Spiel-Objekte
let player = {
x: 50, y: 300, w: 30, h: 50, color: "red",
vy: 0, grounded: false
};
let obstacles = [];
let serverObstacles = [];
// HTML Elemente (Caching)
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const container = document.getElementById('game-container');
const startScreen = document.getElementById('startScreen');
const startBtn = document.getElementById('startBtn');
const loadingText = document.getElementById('loadingText');
const gameOverScreen = document.getElementById('gameOverScreen');