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it232Abschied/main.go
Sebastian Unterschütz 7f66e4ca1b
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add a lot debug
2025-11-24 23:23:43 +01:00

707 lines
18 KiB
Go

package main
import (
"context"
"encoding/json"
"fmt"
"html"
"log"
"math/rand"
"net/http"
"os"
"strconv"
"time"
"github.com/google/uuid"
"github.com/redis/go-redis/v9"
)
// ==========================================
// 1. KONSTANTEN
// ==========================================
const (
Gravity = 0.6
JumpPower = -12.0
GroundY = 350.0
PlayerHeight = 50.0
PlayerYBase = GroundY - PlayerHeight // 300.0
GameSpeed = 5.0
GameWidth = 800.0
)
// ==========================================
// 2. GLOBALE VARIABLEN
// ==========================================
var (
ctx = context.Background()
rdb *redis.Client
defaultConfig GameConfig
adminUser string
adminPass string
)
// ==========================================
// 3. STRUCTS
// ==========================================
type ObstacleDef struct {
ID string `json:"id"`
Width float64 `json:"width"`
Height float64 `json:"height"`
Color string `json:"color"`
Image string `json:"image"`
CanTalk bool `json:"canTalk"`
SpeechLines []string `json:"speechLines"`
YOffset float64 `json:"yOffset"`
}
type GameConfig struct {
Obstacles []ObstacleDef `json:"obstacles"`
Backgrounds []string `json:"backgrounds"`
}
type ActiveObstacle struct {
ID string `json:"id"`
X float64 `json:"x"`
Y float64 `json:"y"`
Width float64 `json:"w"`
Height float64 `json:"h"`
}
type Input struct {
Tick int `json:"t"`
Act string `json:"act"`
}
type ValidateRequest struct {
SessionID string `json:"sessionId"`
Inputs []Input `json:"inputs"`
TotalTicks int `json:"totalTicks"`
}
type ValidateResponse struct {
Status string `json:"status"`
VerifiedScore int `json:"verifiedScore"`
ServerObs []ActiveObstacle `json:"serverObs"`
}
type StartResponse struct {
SessionID string `json:"sessionId"`
Seed uint32 `json:"seed"`
}
type SubmitNameRequest struct {
SessionID string `json:"sessionId"`
Name string `json:"name"`
}
type SubmitResponse struct {
ClaimCode string `json:"claimCode"`
}
type LeaderboardEntry struct {
Rank int64 `json:"rank"`
Name string `json:"name"`
Score int `json:"score"`
IsMe bool `json:"isMe"`
}
type AdminActionRequest struct {
SessionID string `json:"sessionId"`
Action string `json:"action"`
}
type AdminEntry struct {
SessionID string `json:"sessionId"`
Name string `json:"name"`
Score int `json:"score"`
Code string `json:"code"`
Time string `json:"time"`
}
type ClaimDeleteRequest struct {
SessionID string `json:"sessionId"`
ClaimCode string `json:"claimCode"`
}
// ==========================================
// 4. PSEUDO RNG
// ==========================================
type PseudoRNG struct {
State uint32
}
func NewRNG(seed int64) *PseudoRNG {
// DEBUG: RNG Init
// log.Printf("[RNG] Init mit Seed: %d", seed)
return &PseudoRNG{State: uint32(seed)}
}
func (r *PseudoRNG) NextFloat() float64 {
calc := (uint64(r.State)*1664525 + 1013904223) % 4294967296
r.State = uint32(calc)
return float64(r.State) / 4294967296.0
}
func (r *PseudoRNG) NextRange(min, max float64) float64 {
return min + (r.NextFloat() * (max - min))
}
func (r *PseudoRNG) PickDef(defs []ObstacleDef) *ObstacleDef {
if len(defs) == 0 {
return nil
}
idx := int(r.NextRange(0, float64(len(defs))))
return &defs[idx]
}
// ==========================================
// 5. HELPER
// ==========================================
func getEnv(key, fallback string) string {
if value, ok := os.LookupEnv(key); ok {
return value
}
return fallback
}
func parseOr(s string, def float64) float64 {
if s == "" {
return def
}
v, err := strconv.ParseFloat(s, 64)
if err != nil {
return def
}
return v
}
func generateClaimCode() string {
const charset = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"
b := make([]byte, 8)
for i := range b {
b[i] = charset[rand.Intn(len(charset))]
}
return string(b)
}
// Middleware für Basic Auth
func BasicAuth(next http.HandlerFunc) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
user, pass, ok := r.BasicAuth()
if !ok || user != adminUser || pass != adminPass {
w.Header().Set("WWW-Authenticate", `Basic realm="Lehrerzimmer"`)
http.Error(w, "Unauthorized", 401)
return
}
next(w, r)
}
}
// Middleware für Request Logging (DAMIT DU SIEHST OB REQUESTS ANKOMMEN)
func LogRequest(next http.HandlerFunc) http.HandlerFunc {
return func(w http.ResponseWriter, r *http.Request) {
start := time.Now()
log.Printf("➡ [REQ] %s %s von %s", r.Method, r.URL.Path, r.RemoteAddr)
next(w, r)
log.Printf("⬅ [RES] %s %s fertig in %v", r.Method, r.URL.Path, time.Since(start))
}
}
// ==========================================
// 6. MAIN
// ==========================================
func main() {
// Config laden
redisAddr := getEnv("REDIS_ADDR", "localhost:6379")
adminUser = getEnv("ADMIN_USER", "lehrer")
adminPass = getEnv("ADMIN_PASS", "geheim123")
log.Printf("🔧 CONFIG: Redis=%s | AdminUser=%s", redisAddr, adminUser)
// Redis verbinden
log.Println("🔌 Verbinde zu Redis...")
rdb = redis.NewClient(&redis.Options{Addr: redisAddr})
pong, err := rdb.Ping(ctx).Result()
if err != nil {
log.Fatalf("❌ REDIS ERROR: %v", err)
}
log.Printf("✅ Redis verbunden: %s", pong)
initGameConfig()
// File Server
fs := http.FileServer(http.Dir("./static"))
http.Handle("/", fs)
// API Routes (mit Logging Wrapper)
http.HandleFunc("/api/config", LogRequest(handleConfig))
http.HandleFunc("/api/start", LogRequest(handleStart))
http.HandleFunc("/api/validate", LogRequest(handleValidate)) // Hier passiert die Magie
http.HandleFunc("/api/submit-name", LogRequest(handleSubmitName))
http.HandleFunc("/api/leaderboard", LogRequest(handleLeaderboard))
http.HandleFunc("/api/claim/delete", LogRequest(handleClaimDelete))
// Admin Routes
http.HandleFunc("/admin", BasicAuth(handleAdminPage))
http.HandleFunc("/api/admin/list", BasicAuth(handleAdminList))
http.HandleFunc("/api/admin/action", BasicAuth(handleAdminAction))
log.Println("🦖 Server läuft auf Port 8080")
log.Fatal(http.ListenAndServe(":8080", nil))
}
func initGameConfig() {
defaultConfig = GameConfig{
Obstacles: []ObstacleDef{
{ID: "desk", Width: 40, Height: 30, Color: "#8B4513", Image: "desk.png"},
{ID: "teacher", Width: 30, Height: 60, Color: "#000080", Image: "teacher.png", CanTalk: true, SpeechLines: []string{"Halt!", "Handy weg!", "Nachsitzen!"}},
{ID: "trashcan", Width: 25, Height: 35, Color: "#555", Image: "trash.png"},
{ID: "eraser", Width: 30, Height: 20, Color: "#fff", Image: "eraser.png", YOffset: 45.0},
},
Backgrounds: []string{"background.png"},
}
log.Println("✅ Game Config initialisiert")
}
// ==========================================
// 7. HANDLER (MIT DEBUG LOGS)
// ==========================================
func handleConfig(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(defaultConfig)
}
func handleStart(w http.ResponseWriter, r *http.Request) {
sessionID := uuid.New().String()
// Seed erstellen (32-Bit sicher)
rawSeed := time.Now().UnixNano()
seed32 := uint32(rawSeed)
// Initiale Hindernisse (leer)
emptyObs, _ := json.Marshal([]ActiveObstacle{})
log.Printf("🆕 START SESSION: %s | Seed: %d", sessionID, seed32)
// In Redis speichern
err := rdb.HSet(ctx, "session:"+sessionID, map[string]interface{}{
"seed": seed32,
"rng_state": seed32,
"score": 0,
"is_dead": 0,
"pos_y": PlayerYBase, // WICHTIG: Start auf dem Boden (300.0)
"vel_y": 0.0,
"obstacles": string(emptyObs),
}).Err()
if err != nil {
log.Printf("❌ REDIS WRITE ERROR bei Start: %v", err)
http.Error(w, "DB Error", 500)
return
}
// Expire setzen
rdb.Expire(ctx, "session:"+sessionID, 1*time.Hour)
json.NewEncoder(w).Encode(StartResponse{SessionID: sessionID, Seed: seed32})
}
func handleValidate(w http.ResponseWriter, r *http.Request) {
var req ValidateRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
log.Printf("⚠️ Validate Decode Error: %v", err)
http.Error(w, "Bad Request", 400)
return
}
key := "session:" + req.SessionID
// Alle Daten holen
vals, err := rdb.HGetAll(ctx, key).Result()
if err != nil || len(vals) == 0 {
log.Printf("⚠️ Session nicht gefunden oder leer: %s", req.SessionID)
http.Error(w, "Session invalid", 401)
return
}
// Check ob schon tot
if vals["is_dead"] == "1" {
// log.Printf("💀 Validierung abgelehnt: Spieler %s ist bereits tot.", req.SessionID)
json.NewEncoder(w).Encode(ValidateResponse{Status: "dead", VerifiedScore: 0})
return
}
// State parsen
posY := parseOr(vals["pos_y"], PlayerYBase)
velY := parseOr(vals["vel_y"], 0.0)
score := int(parseOr(vals["score"], 0))
rngStateVal, _ := strconv.ParseInt(vals["rng_state"], 10, 64)
// RNG initialisieren
rng := NewRNG(rngStateVal)
// Hindernisse laden
var obstacles []ActiveObstacle
if val, ok := vals["obstacles"]; ok && val != "" {
json.Unmarshal([]byte(val), &obstacles)
} else {
obstacles = []ActiveObstacle{}
}
// log.Printf("🎮 SIMULATION START (%s) | Ticks: %d | PosY: %.2f | Obstacles: %d", req.SessionID, req.TotalTicks, posY, len(obstacles))
playerDead := false
// --- SIMULATION LOOP ---
for i := 0; i < req.TotalTicks; i++ {
// A. INPUT
didJump := false
isCrouching := false
for _, inp := range req.Inputs {
if inp.Tick == i {
if inp.Act == "JUMP" {
didJump = true
}
if inp.Act == "DUCK" {
isCrouching = true
}
}
}
// B. PHYSIK
// Toleranz 1.0px
isGrounded := posY >= PlayerYBase-1.0
currentHeight := PlayerHeight
if isCrouching {
currentHeight = PlayerHeight / 2
if !isGrounded {
velY += 2.0
} // Fast fall
}
if didJump && isGrounded && !isCrouching {
velY = JumpPower
}
velY += Gravity
posY += velY
if posY > PlayerYBase {
posY = PlayerYBase
velY = 0
}
// Hitbox Y berechnen
hitboxY := posY
if isCrouching {
hitboxY = posY + (PlayerHeight - currentHeight)
}
// C. OBSTACLES & KOLLISION
nextObstacles := []ActiveObstacle{}
rightmostX := 0.0
for _, obs := range obstacles {
obs.X -= GameSpeed
// Ist Hindernis schon vorbei? (Hinter Spieler)
if obs.X+obs.Width < 50.0 {
// log.Printf("🗑️ Obstacle %s passed safely", obs.ID)
continue // Nicht in nextObstacles aufnehmen -> wird gelöscht
}
// Kollisions-Logik
paddingX := 10.0
paddingY_Top := 25.0
paddingY_Bottom := 5.0
pLeft, pRight := 50.0+paddingX, 50.0+30.0-paddingX
pTop, pBottom := hitboxY+paddingY_Top, hitboxY+currentHeight-paddingY_Bottom
oLeft, oRight := obs.X+paddingX, obs.X+obs.Width-paddingX
oTop, oBottom := obs.Y+paddingY_Top, obs.Y+obs.Height-paddingY_Bottom
if pRight > oLeft && pLeft < oRight && pBottom > oTop && pTop < oBottom {
log.Printf("💥 KOLLISION! Session: %s | Obs: %s at %.2f | PlayerY: %.2f | Crouch: %v", req.SessionID, obs.ID, obs.X, posY, isCrouching)
playerDead = true
}
// Behalten wenn noch relevant (sichtbar oder kurz davor)
// Wir behalten es etwas länger, damit Client Synchronisation nicht springt
if obs.X+obs.Width > -100 {
nextObstacles = append(nextObstacles, obs)
if obs.X+obs.Width > rightmostX {
rightmostX = obs.X + obs.Width
}
}
}
obstacles = nextObstacles
// D. SPAWNING
if rightmostX < GameWidth-10.0 {
rawGap := 400.0 + rng.NextRange(0, 500)
gap := float64(int(rawGap))
spawnX := rightmostX + gap
if spawnX < GameWidth {
spawnX = GameWidth
}
var possibleDefs []ObstacleDef
for _, d := range defaultConfig.Obstacles {
if d.ID == "eraser" {
if score >= 500 {
possibleDefs = append(possibleDefs, d)
}
} else {
possibleDefs = append(possibleDefs, d)
}
}
def := rng.PickDef(possibleDefs)
if def != nil && def.CanTalk {
if rng.NextFloat() > 0.7 {
rng.NextFloat()
}
}
if def != nil {
spawnY := GroundY - def.Height - def.YOffset
// log.Printf("✨ SPAWN: %s at %.2f (Y: %.2f)", def.ID, spawnX, spawnY)
obstacles = append(obstacles, ActiveObstacle{
ID: def.ID,
X: spawnX,
Y: spawnY,
Width: def.Width,
Height: def.Height,
})
}
}
if !playerDead {
score++
} else {
// Wenn tot, brechen wir die Loop ab, um Rechenzeit zu sparen
// und senden den Dead-Status zurück
break
}
}
// --- SPEICHERN ---
status := "alive"
if playerDead {
status = "dead"
rdb.HSet(ctx, key, "is_dead", 1)
}
obsJson, _ := json.Marshal(obstacles)
err = rdb.HSet(ctx, key, map[string]interface{}{
"score": score,
"pos_y": fmt.Sprintf("%f", posY),
"vel_y": fmt.Sprintf("%f", velY),
"rng_state": rng.State,
"obstacles": string(obsJson),
}).Err()
if err != nil {
log.Printf("❌ REDIS SAVE ERROR: %v", err)
}
rdb.Expire(ctx, key, 1*time.Hour)
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(ValidateResponse{
Status: status,
VerifiedScore: score,
ServerObs: obstacles,
})
}
func handleSubmitName(w http.ResponseWriter, r *http.Request) {
var req SubmitNameRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
http.Error(w, "Bad Request", 400)
return
}
log.Printf("📝 SUBMIT NAME: %s für Session %s", req.Name, req.SessionID)
safeName := html.EscapeString(req.Name)
sessionKey := "session:" + req.SessionID
scoreVal, err := rdb.HGet(ctx, sessionKey, "score").Result()
if err != nil {
log.Printf("⚠️ Submit fehlgeschlagen: Session nicht gefunden %s", req.SessionID)
http.Error(w, "Session expired", 404)
return
}
scoreInt, _ := strconv.Atoi(scoreVal)
claimCode := generateClaimCode()
timestamp := time.Now().Format("02.01.2006 15:04")
rdb.HSet(ctx, sessionKey, map[string]interface{}{
"name": safeName,
"claim_code": claimCode,
"created_at": timestamp,
})
rdb.ZAdd(ctx, "leaderboard:unverified", redis.Z{
Score: float64(scoreInt),
Member: req.SessionID,
})
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(SubmitResponse{ClaimCode: claimCode})
}
func handleLeaderboard(w http.ResponseWriter, r *http.Request) {
mySessionID := r.URL.Query().Get("sessionId")
targetKey := "leaderboard:public"
var entries []LeaderboardEntry
top3, _ := rdb.ZRevRangeWithScores(ctx, targetKey, 0, 2).Result()
for i, z := range top3 {
rank := int64(i + 1)
sid := z.Member.(string)
name, _ := rdb.HGet(ctx, "session:"+sid, "name").Result()
if name == "" {
name = "Unbekannt"
}
entries = append(entries, LeaderboardEntry{
Rank: rank, Name: name, Score: int(z.Score), IsMe: (sid == mySessionID),
})
}
if mySessionID != "" {
myRank, err := rdb.ZRevRank(ctx, targetKey, mySessionID).Result()
if err == nil {
if myRank > 2 {
start := myRank - 1
stop := myRank + 1
neighbors, _ := rdb.ZRevRangeWithScores(ctx, targetKey, start, stop).Result()
for i, z := range neighbors {
rank := start + int64(i) + 1
sid := z.Member.(string)
name, _ := rdb.HGet(ctx, "session:"+sid, "name").Result()
if name == "" {
name = "Unbekannt"
}
entries = append(entries, LeaderboardEntry{
Rank: rank, Name: name, Score: int(z.Score), IsMe: (sid == mySessionID),
})
}
}
}
}
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(entries)
}
func handleAdminPage(w http.ResponseWriter, r *http.Request) {
http.ServeFile(w, r, "./secure/admin.html")
}
func handleAdminList(w http.ResponseWriter, r *http.Request) {
listType := r.URL.Query().Get("type")
redisKey := "leaderboard:unverified"
if listType == "public" {
redisKey = "leaderboard:public"
}
vals, _ := rdb.ZRevRangeWithScores(ctx, redisKey, 0, -1).Result()
var adminList []AdminEntry
for _, z := range vals {
sid := z.Member.(string)
info, _ := rdb.HGetAll(ctx, "session:"+sid).Result()
name := info["name"]
if name == "" {
name = "Unbekannt"
}
adminList = append(adminList, AdminEntry{
SessionID: sid,
Name: name,
Score: int(z.Score),
Code: info["claim_code"],
Time: info["created_at"],
})
}
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(adminList)
}
func handleAdminAction(w http.ResponseWriter, r *http.Request) {
var req AdminActionRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
http.Error(w, "Bad Request", 400)
return
}
log.Printf("👮 ADMIN ACTION: %s on %s", req.Action, req.SessionID)
if req.Action == "approve" {
score, err := rdb.ZScore(ctx, "leaderboard:unverified", req.SessionID).Result()
if err != nil {
http.Error(w, "Entry not found", 404)
return
}
rdb.ZAdd(ctx, "leaderboard:public", redis.Z{Score: score, Member: req.SessionID})
rdb.ZRem(ctx, "leaderboard:unverified", req.SessionID)
} else if req.Action == "delete" {
rdb.ZRem(ctx, "leaderboard:unverified", req.SessionID)
rdb.ZRem(ctx, "leaderboard:public", req.SessionID)
}
w.WriteHeader(http.StatusOK)
}
func handleClaimDelete(w http.ResponseWriter, r *http.Request) {
var req ClaimDeleteRequest
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
http.Error(w, "Bad Request", 400)
return
}
sessionKey := "session:" + req.SessionID
realCode, err := rdb.HGet(ctx, sessionKey, "claim_code").Result()
if err != nil || realCode == "" {
log.Printf("⚠️ Claim Delete Failed: Session/Code missing %s", req.SessionID)
http.Error(w, "Not found", 404)
return
}
if realCode != req.ClaimCode {
log.Printf("⛔ Claim Delete Denied: Wrong Code %s vs %s", req.ClaimCode, realCode)
http.Error(w, "Wrong Code", 403)
return
}
log.Printf("🗑️ USER DELETE: Session %s deleted via code", req.SessionID)
rdb.ZRem(ctx, "leaderboard:unverified", req.SessionID)
rdb.ZRem(ctx, "leaderboard:public", req.SessionID)
rdb.HDel(ctx, sessionKey, "name")
w.WriteHeader(http.StatusOK)
}