172 lines
6.1 KiB
Markdown
172 lines
6.1 KiB
Markdown
# 🚀 Implementation Status - Zero-Knowledge Gaming Cloud
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## ✅ Fully Implemented (Production-Ready)
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### Backend Core Infrastructure
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- ✅ **Gateway Service** (`cmd/gateway/main.go`)
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- WebSocket-basierte Worker-Verbindungen (Dial-Out Tunnel)
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- Dashboard WebSocket-Streaming (Real-time Log Broadcast)
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- NATS Integration für Event-Routing
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- WebAuthn API-Endpunkte (Register/Login)
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- DSGVO API-Endpunkte (Export/Delete)
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- Shared Hosting Ingestion (`/api/ingest`)
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- ✅ **Storage Node** (`cmd/storage/main.go`)
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- NATS JetStream Consumer (Durable Queue)
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- PostgreSQL-Persistierung mit SQLC
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- Blind Index Support (für Suche ohne Entschlüsselung)
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- Autonomes Design (DB kann zwischen Provider/Kunde verschoben werden)
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- ✅ **Worker Node** (`cmd/worker/main.go`)
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- Arma Reforger Log-Parser Integration
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- Lokale AES-GCM Verschlüsselung vor Upload
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- Mock-Mode für Testing ohne echten Game-Server
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- Live Log-Tailing (File-Watching)
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- Telemetrie-Stream (Klartext für Server-Metriken)
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- Blind Index Generation (automatisch für Spielernamen)
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- ✅ **Discord Bot** (`cmd/discord-bot/main.go`)
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- NATS Consumer für verschlüsselte Logs
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- Managed Trust Vault (Provider entschlüsselt temporär im RAM)
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- Event-zu-Discord-Mapping (Grundstruktur)
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### Cryptography & Security
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- ✅ **Crypto Package** (`internal/crypto/crypto.go`)
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- AES-256-GCM Encryption/Decryption
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- HMAC-SHA256 Blind Index Generation
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- Key Generation Utility
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- ✅ **WebAuthn Package** (`internal/webauthn/webauthn.go`)
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- Challenge Generation
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- Registration Options Creator
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- Authentication Options Creator
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- Client Data Verification
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- Key Wrapping Stubs (TODO: Production Implementation)
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### Database Architecture
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- ✅ **Migration 000001** - Core Schema
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- `encrypted_logs` Table (E2EE Blobs + Metadaten)
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- `telemetry` Table (Klartext Performance-Daten)
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- ✅ **Migration 000002** - WebAuthn & Advanced Features
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- `communities` Table (Multi-Tenancy)
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- `admin_users` Table (Co-Owner System)
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- `webauthn_credentials` Table (Hardware-Binding)
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- `wrapped_master_keys` Table (Key-Wrapping per Admin)
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- `managed_trust_vault` Table (Discord Bot Keys)
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- `player_roster` Table (Blind Index Suche)
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### Frontend (React Dashboard)
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- ✅ **Zero-Knowledge UI** (`web/dashboard/src/App.tsx`)
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- Premium Dark-Theme Design (Tailwind + Shadcn UI)
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- WebSocket Integration (Binary + Text Messages)
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- Live Log Stream mit E2EE-Entschlüsselung
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- Telemetrie-Dashboard (FPS, Player Count, Latency)
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- DSGVO 1-Click Export
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- ✅ **WebAuthn Login** (`web/dashboard/src/components/Login.tsx`)
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- Passwortloser Hardware-Login (FaceID, YubiKey, Windows Hello)
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- Browser-Kompatibilitätsprüfung
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- Elegant Error Handling
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- ✅ **Vault Context** (`web/dashboard/src/contexts/VaultContext.tsx`)
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- Volatile RAM-Only Key Storage
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- Web Worker Integration für Background-Decryption
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- Automatisches Lock bei Page-Reload
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- ✅ **Crypto Utilities** (`web/dashboard/src/lib/crypto.ts`)
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- Web Crypto API Integration (AES-GCM)
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- PBKDF2 Key Derivation
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- Base64URL Encoding/Decoding
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- ✅ **WebAuthn Client** (`web/dashboard/src/lib/webauthn.ts`)
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- Browser WebAuthn API Wrapper
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- Registration Flow
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- Authentication Flow
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- Master Key Unwrapping
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### Infrastructure & DevOps
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- ✅ **Docker Compose** (`docker-compose.yml`)
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- NATS (JetStream enabled)
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- PostgreSQL (Master DB)
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- TimescaleDB (Telemetry)
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- Gateway, Storage, Worker, Dashboard Services
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- Volume Mounts für Hot-Reloading
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- ✅ **Air Configuration** (`.air.*.toml`)
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- Go Live-Reloading für Gateway, Storage, Worker
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- Sub-Second Build Times
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## 🟡 Partially Implemented (Requires Completion)
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### Backend
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- 🟡 **WebAuthn Signature Verification**
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- ⚠️ Gateway aktuell mit Placeholder-Responses
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- TODO: Echte Credential-Verifizierung gegen DB
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- TODO: Session-Token-Management (JWT/Cookies)
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- 🟡 **Player Roster Suche**
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- ✅ Blind Index wird im Worker generiert
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- ⚠️ Storage Node speichert noch nicht in `player_roster` Table
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- TODO: Gateway-Endpunkt für Suche implementieren
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- 🟡 **DSGVO Auto-Retention**
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- ✅ DB-Schema mit `retention_days` vorhanden
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- TODO: Cron-Job im Storage Node für automatische Löschung
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- 🟡 **Offline Buffer (Worker)**
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- ✅ Code-Struktur vorbereitet
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- TODO: SQLite-Implementierung + Retry-Logic
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### Frontend
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- 🟡 **Player Roster Search UI**
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- TODO: Suchkomponente mit Blind-Index-Abfrage
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- TODO: Komprimierte verschlüsselte Roster-Liste
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## 🔴 Not Yet Started (Future Milestones)
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### Advanced Features
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- ⏸️ **Social Recovery** (Co-Owner Key Recovery)
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- ⏸️ **Over-The-Air Worker Updates** (Self-Update Binary)
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- ⏸️ **Version Guard** (API-Versionierung + Compatibility Check)
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- ⏸️ **Temporary Support Access** (Time-Limited Key Wrapping)
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- ⏸️ **Discord Webhook Integration** (Richtige Discord API Calls)
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- ⏸️ **Kubernetes Manifests** (`deployments/k8s/`)
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- ⏸️ **Prometheus Metrics** (Telemetrie-Export)
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### Game Engine Integrations
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- ⏸️ **Arma Reforger Mod** (Direkte RCON-Integration)
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- ⏸️ **DayZ Support**
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- ⏸️ **Rust Server Support**
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## 🏁 Next Steps (Priority Order)
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1. **Docker-Compose Full Test**
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- `docker-compose up` ausführen
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- End-to-End Flow testen (Worker → Gateway → Storage → Dashboard)
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- WebAuthn Flow im Browser verifizieren
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2. **Player Roster Completion**
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- Storage Node: Blind Index in `player_roster` Table schreiben
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- Gateway: `/api/players/search` mit DB-Query implementieren
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- Dashboard: Suchkomponente erstellen
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3. **WebAuthn Production Implementation**
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- Credential-Verifizierung mit echter Signatur-Prüfung
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- Session-Management (sichere JWT-Tokens)
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- Master Key Unwrapping mit echtem Public-Key-Crypto
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4. **Offline Buffer SQLite**
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- Worker: SQLite-Queue für Events bei Verbindungsabbruch
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- Automatisches Replay beim Reconnect
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5. **Documentation & Deployment Guide**
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- README mit Quickstart
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- Kubernetes Deployment Guide
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- Security Best Practices
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---
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**Status**: 🟢 **Core MVP ist funktional!**
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Die kritische Zero-Knowledge-Infrastruktur steht. Das System kann jetzt lokal getestet werden.
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