Adjust physics constants and movement logic for 20 TPS, scale velocities and gravity by a factor of 3, and update cache-busting version for client assets.
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@@ -8,15 +8,17 @@ const (
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AssetPath = "./cmd/client/web/assets/assets.json"
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ChunkDir = "./cmd/client/web/assets/chunks"
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// Physics
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Gravity = 0.5
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MaxFall = 15.0
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// Physics (angepasst für 20 TPS statt 60 TPS)
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// Bei 20 TPS ist jeder Tick 3x länger (50ms statt 16.67ms)
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// Geschwindigkeiten müssen mit 3 multipliziert werden
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Gravity = 1.5 // war 0.5 bei 60 TPS
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MaxFall = 45.0 // war 15.0 bei 60 TPS
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TileSize = 64
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// Gameplay
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RunSpeed = 7.0
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RunSpeed = 21.0 // war 7.0 bei 60 TPS (7.0 * 3)
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StartTime = 5 // Sekunden Countdown
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TickRate = time.Millisecond * 16 // ~60 FPS
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TickRate = time.Millisecond * 50 // 20 TPS (war 16ms für 60 TPS)
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// NATS Subjects Templates
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SubjectInput = "game.room.%s.input"
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