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introduce controlled asset randomness: implement shuffled asset bag logic for balanced and repeatable asset spawning
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This commit is contained in:
Sebastian Unterschütz
2026-04-22 23:24:57 +02:00
parent dc94bb4ea1
commit 0e15b3fe53

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@@ -27,6 +27,7 @@ let presiAssets = [];
let presiPlayers = new Map();
let presiQuoteInterval = null;
let presiAssetInterval = null;
let presiAssetBag = []; // Shuffled bag for controlled randomness
// Central UI State Manager
function setUIState(newState) {
@@ -982,10 +983,21 @@ async function spawnPresiAsset() {
const track = document.querySelector('.presi-assets-track');
if (!track) return;
const assetKeys = Object.keys(assetsManifest).filter(k =>
['player', 'coin', 'eraser', 'pc-trash', 'godmode', 'jumpboost', 'magnet', 'baskeball', 'desk'].includes(k)
);
const key = assetKeys[Math.floor(Math.random() * assetKeys.length)];
// Refill the bag if empty
if (presiAssetBag.length === 0) {
const assetKeys = Object.keys(assetsManifest).filter(k =>
['player', 'coin', 'eraser', 'pc-trash', 'godmode', 'jumpboost', 'magnet', 'baskeball', 'desk'].includes(k)
);
// Add each asset twice for a longer cycle
presiAssetBag = [...assetKeys, ...assetKeys];
// Shuffle
for (let i = presiAssetBag.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[presiAssetBag[i], presiAssetBag[j]] = [presiAssetBag[j], presiAssetBag[i]];
}
}
const key = presiAssetBag.pop();
const def = assetsManifest[key];
const el = document.createElement('div');