add presentation mode enhancements: refine visuals, integrate HTML-based interface for presentation mode, align assets display and player states, and handle real-time JS callbacks
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@@ -4,7 +4,16 @@
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package main
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import (
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"fmt"
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"image/color"
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"math"
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"strings"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/text"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"golang.org/x/image/font/basicfont"
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)
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// In Native: Nutze die normalen Draw-Funktionen
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@@ -20,3 +29,89 @@ func (g *Game) drawLobby(screen *ebiten.Image) {
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func (g *Game) drawLeaderboard(screen *ebiten.Image) {
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g.DrawLeaderboard(screen)
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}
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func (g *Game) drawPresentation(screen *ebiten.Image) {
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// Hintergrund: Retro Dunkelblau
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screen.Fill(color.RGBA{10, 15, 30, 255})
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// Animierte Scanlines / Raster-Effekt (Retro Style)
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for i := 0; i < ScreenHeight; i += 4 {
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vector.DrawFilledRect(screen, 0, float32(i), float32(ScreenWidth), 1, color.RGBA{0, 0, 0, 40}, false)
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}
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// Überschrift
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text.Draw(screen, "PRESENTATION MODE", basicfont.Face7x13, ScreenWidth/2-80, 50, color.RGBA{255, 255, 0, 255})
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vector.StrokeLine(screen, ScreenWidth/2-90, 60, ScreenWidth/2+90, 60, 2, color.RGBA{255, 255, 0, 255}, false)
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// Zitat groß in der Mitte
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if g.presQuote.Text != "" {
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quoteMsg := fmt.Sprintf("\"%s\"", g.presQuote.Text)
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authorMsg := fmt.Sprintf("- %s", g.presQuote.Author)
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g.DrawWrappedText(screen, quoteMsg, ScreenWidth/2, ScreenHeight/2-20, 600, color.White)
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text.Draw(screen, authorMsg, basicfont.Face7x13, ScreenWidth/2+100, ScreenHeight/2+50, color.RGBA{200, 200, 200, 255})
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}
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// Assets laufen unten durch
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for _, a := range g.presAssets {
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img, ok := g.assetsImages[a.AssetID]
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if !ok { continue }
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(a.Scale, a.Scale)
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op.GeoM.Translate(a.X, a.Y)
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bob := math.Sin(float64(time.Now().UnixMilli())/200.0) * 5.0
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op.GeoM.Translate(0, bob)
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screen.DrawImage(img, op)
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}
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// Draw connected players (no names)
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g.stateMutex.Lock()
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for _, p := range g.gameState.Players {
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if !p.IsAlive || p.Name == "PRESENTATION" {
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continue
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}
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playerX := p.X
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playerY := p.Y
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if playerX > ScreenWidth {
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playerX = math.Mod(playerX, ScreenWidth)
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} else if playerX < 0 {
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playerX = ScreenWidth - math.Mod(-playerX, ScreenWidth)
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}
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img, ok := g.assetsImages["player"]
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if ok {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(playerX, playerY)
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screen.DrawImage(img, op)
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}
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if p.State != "" && strings.HasPrefix(p.State, "EMOTE_") {
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emoteStr := p.State[6:]
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emoteMap := map[string]string{"1": "❤️", "2": "😂", "3": "😡", "4": "👍"}
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if emoji, ok := emoteMap[emoteStr]; ok {
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text.Draw(screen, emoji, basicfont.Face7x13, int(playerX+10), int(playerY-10), color.White)
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}
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}
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}
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g.stateMutex.Unlock()
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// Draw QR Code
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if g.presQRCode != nil {
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qrSize := 150.0
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qrW, _ := g.presQRCode.Size()
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scale := float64(qrSize) / float64(qrW)
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(scale, scale)
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op.GeoM.Translate(20, 20)
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screen.DrawImage(g.presQRCode, op)
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text.Draw(screen, "SCANNEN ZUM MITMACHEN!", basicfont.Face7x13, 20, 190, color.RGBA{255, 255, 0, 255})
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}
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text.Draw(screen, "DRÜCKE [F1] ZUM BEENDEN", basicfont.Face7x13, ScreenWidth-250, ScreenHeight-30, color.RGBA{255, 255, 255, 100})
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}
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@@ -26,3 +26,8 @@ func (g *Game) drawLeaderboard(screen *ebiten.Image) {
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// Schwarzer Hintergrund - HTML-Leaderboard ist darüber
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screen.Fill(color.RGBA{0, 0, 0, 255})
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}
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func (g *Game) drawPresentation(screen *ebiten.Image) {
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// Schwarzer Hintergrund - HTML-Präsentation ist darüber
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screen.Fill(color.RGBA{0, 0, 0, 255})
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}
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@@ -300,6 +300,9 @@ func (g *Game) Update() error {
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// Generate QR Code URL
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joinURL := "https://escape-from-school.de/?room=" + g.roomID
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g.presQRCode = generateQRCode(joinURL)
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// WASM: Notify JS
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g.notifyPresentationStarted_Platform(g.roomID)
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}
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}
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@@ -361,7 +364,9 @@ func (g *Game) Update() error {
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g.updateLeaderboard()
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case StatePresentation:
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g.updatePresentation()
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g.updatePresentationState_Platform()
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}
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return nil
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}
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@@ -9,6 +9,9 @@ import (
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"github.com/hajimehoshi/ebiten/v2"
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)
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func (g *Game) notifyPresentationStarted_Platform(roomID string) {}
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func (g *Game) updatePresentationState_Platform() {}
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func main() {
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ebiten.SetWindowSize(ScreenWidth, ScreenHeight)
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ebiten.SetWindowTitle("Escape From Teacher")
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@@ -7,8 +7,23 @@ import (
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"log"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/skip2/go-qrcode"
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)
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func (g *Game) notifyPresentationStarted_Platform(roomID string) {
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// Im WASM: QR Code aus dem Game-Struct nehmen
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var qrData []byte
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// Wir generieren den QR Code hier nochmal als PNG Bytes oder wir speichern die Bytes im Game Struct
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// Der Einfachheit halber generieren wir ihn in Go und übergeben ihn.
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joinURL := "https://escape-from-school.de/?room=" + roomID
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pngData, _ := qrcode.Encode(joinURL, qrcode.Medium, 256)
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g.notifyPresentationStarted(roomID, pngData)
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}
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func (g *Game) updatePresentationState_Platform() {
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g.updatePresentationState()
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}
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func main() {
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log.Println("🚀 WASM Version startet...")
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@@ -6,14 +6,12 @@ import (
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"image"
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_ "image/png"
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"image/color"
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"math"
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"math/rand"
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"strings"
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"time"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/text"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"github.com/skip2/go-qrcode"
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"golang.org/x/image/font/basicfont"
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@@ -88,117 +86,8 @@ func (g *Game) updatePresentation() {
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g.presAssets = newAssets
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}
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// drawPresentation zeichnet den Präsentationsmodus.
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func (g *Game) drawPresentation(screen *ebiten.Image) {
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// Hintergrund: Retro Dunkelblau
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screen.Fill(color.RGBA{10, 15, 30, 255})
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// Animierte Scanlines / Raster-Effekt (Retro Style)
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for i := 0; i < ScreenHeight; i += 4 {
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vector.DrawFilledRect(screen, 0, float32(i), float32(ScreenWidth), 1, color.RGBA{0, 0, 0, 40}, false)
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}
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// Überschrift
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text.Draw(screen, "PRESENTATION MODE", basicfont.Face7x13, ScreenWidth/2-80, 50, color.RGBA{255, 255, 0, 255})
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vector.StrokeLine(screen, ScreenWidth/2-90, 60, ScreenWidth/2+90, 60, 2, color.RGBA{255, 255, 0, 255}, false)
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// Zitat groß in der Mitte
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if g.presQuote.Text != "" {
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quoteMsg := fmt.Sprintf("\"%s\"", g.presQuote.Text)
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authorMsg := fmt.Sprintf("- %s", g.presQuote.Author)
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// Einfaches Word-Wrap (sehr rudimentär)
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drawWrappedText(screen, quoteMsg, ScreenWidth/2, ScreenHeight/2-20, 600, color.White)
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text.Draw(screen, authorMsg, basicfont.Face7x13, ScreenWidth/2+100, ScreenHeight/2+50, color.RGBA{200, 200, 200, 255})
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}
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// Assets laufen unten durch
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for _, a := range g.presAssets {
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def, ok := g.world.Manifest.Assets[a.AssetID]
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if !ok { continue }
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img, ok := g.assetsImages[a.AssetID]
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if !ok { continue }
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(a.Scale, a.Scale)
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op.GeoM.Translate(a.X, a.Y)
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// Leichtes Pulsieren/Animation
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bob := math.Sin(float64(time.Now().UnixMilli())/200.0) * 5.0
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op.GeoM.Translate(0, bob)
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screen.DrawImage(img, op)
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// Name des Assets drunter schreiben
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text.Draw(screen, def.ID, basicfont.Face7x13, int(a.X), int(a.Y+80), color.RGBA{100, 200, 255, 150})
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}
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// Draw connected players (no names)
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g.stateMutex.Lock()
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for _, p := range g.gameState.Players {
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if !p.IsAlive || p.Name == "PRESENTATION" {
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continue // Skip Host and dead players
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}
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// Map player X/Y to screen
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playerX := p.X
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playerY := p.Y
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// Keep players somewhat in bounds if they walk too far
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if playerX > ScreenWidth {
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playerX = math.Mod(playerX, ScreenWidth)
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} else if playerX < 0 {
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playerX = ScreenWidth - math.Mod(-playerX, ScreenWidth)
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}
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// Draw simple player sprite
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img, ok := g.assetsImages["player"]
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if ok {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(playerX, playerY)
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screen.DrawImage(img, op)
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} else {
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// Fallback rect
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vector.DrawFilledRect(screen, float32(playerX), float32(playerY), 40, 60, color.RGBA{0, 255, 0, 255}, false)
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}
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// Draw Emote if active
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if p.State != "" && strings.HasPrefix(p.State, "EMOTE_") {
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emoteStr := p.State[6:] // e.g. EMOTE_1 -> "1"
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emoteMap := map[string]string{
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"1": "❤️",
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"2": "😂",
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"3": "😡",
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"4": "👍",
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}
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if emoji, ok := emoteMap[emoteStr]; ok {
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text.Draw(screen, emoji, basicfont.Face7x13, int(playerX+10), int(playerY-10), color.White)
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}
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}
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}
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g.stateMutex.Unlock()
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// Draw QR Code
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if g.presQRCode != nil {
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qrSize := 150.0
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qrW, _ := g.presQRCode.Size()
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scale := float64(qrSize) / float64(qrW)
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Scale(scale, scale)
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op.GeoM.Translate(20, 20)
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screen.DrawImage(g.presQRCode, op)
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// Instruction
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text.Draw(screen, "SCANNEN ZUM MITMACHEN!", basicfont.Face7x13, 20, 190, color.RGBA{255, 255, 0, 255})
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}
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// Hotkey Info
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text.Draw(screen, "DRÜCKE [F1] ZUM BEENDEN", basicfont.Face7x13, ScreenWidth-250, ScreenHeight-30, color.RGBA{255, 255, 255, 100})
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}
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// drawWrappedText zeichnet Text mit automatischem Zeilenumbruch.
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func drawWrappedText(screen *ebiten.Image, str string, x, y, maxWidth int, col color.Color) {
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// DrawWrappedText zeichnet Text mit automatischem Zeilenumbruch.
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func (g *Game) DrawWrappedText(screen *ebiten.Image, str string, x, y, maxWidth int, col color.Color) {
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words := strings.Split(str, " ")
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line := ""
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currY := y
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@@ -4,6 +4,7 @@
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package main
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import (
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"encoding/base64"
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"log"
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"syscall/js"
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)
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@@ -181,3 +182,41 @@ func (g *Game) sendLobbyPlayersToJS() {
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log.Printf("🏷️ Team-Name an JavaScript gesendet: '%s' (isHost: %v)", teamName, isHost)
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}
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}
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// notifyPresentationStarted benachrichtigt JS dass der Presi-Modus aktiv ist
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func (g *Game) notifyPresentationStarted(roomID string, qrCode []byte) {
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if presFunc := js.Global().Get("onPresentationStarted"); !presFunc.IsUndefined() {
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// Konvertiere QR Code zu Base64 für JS
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qrBase64 := ""
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if qrCode != nil {
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qrBase64 = "data:image/png;base64," + base64.StdEncoding.EncodeToString(qrCode)
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}
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presFunc.Invoke(roomID, qrBase64)
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log.Printf("📺 Präsentationsmodus an JS signalisiert: %s", roomID)
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}
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}
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// updatePresentationState sendet den aktuellen Status (Spieler, Emotes) an JS
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func (g *Game) updatePresentationState() {
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if updateFunc := js.Global().Get("onPresentationUpdate"); !updateFunc.IsUndefined() {
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g.stateMutex.Lock()
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players := g.gameState.Players
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g.stateMutex.Unlock()
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// Vereinfachte Spieler-Daten für JS
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jsPlayers := make([]interface{}, 0)
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for _, p := range players {
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if !p.IsAlive || p.Name == "PRESENTATION" {
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continue
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}
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jsPlayers = append(jsPlayers, map[string]interface{}{
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"id": p.ID,
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"x": p.X,
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"y": p.Y,
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"vy": p.VY,
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"state": p.State,
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})
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}
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updateFunc.Invoke(jsPlayers)
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}
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}
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@@ -17,10 +17,16 @@ const UIState = {
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COOP_MENU: 'coop_menu',
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MY_CODES: 'mycodes',
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IMPRESSUM: 'impressum',
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DATENSCHUTZ: 'datenschutz'
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DATENSCHUTZ: 'datenschutz',
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PRESENTATION: 'presentation'
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};
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let currentUIState = UIState.LOADING;
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let assetsManifest = null;
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let presiAssets = [];
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let presiPlayers = new Map();
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let presiQuoteInterval = null;
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let presiAssetInterval = null;
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// Central UI State Manager
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function setUIState(newState) {
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@@ -133,6 +139,15 @@ function setUIState(newState) {
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}
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document.getElementById('datenschutzMenu').classList.remove('hidden');
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break;
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case UIState.PRESENTATION:
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if (canvas) {
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canvas.classList.remove('game-active');
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canvas.style.visibility = 'hidden';
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}
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document.getElementById('presentationScreen').classList.remove('hidden');
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startPresentationLogic();
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break;
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}
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}
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@@ -919,3 +934,138 @@ window.restartGame = restartGame;
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initWASM();
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console.log('🎮 Game.js loaded - Retro Edition');
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// ===== PRESENTATION MODE LOGIC =====
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function startPresentationLogic() {
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if (presiQuoteInterval) clearInterval(presiQuoteInterval);
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if (presiAssetInterval) clearInterval(presiAssetInterval);
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// Initial Quote
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showNextPresiQuote();
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presiQuoteInterval = setInterval(showNextPresiQuote, 8000);
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// Asset Spawning
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presiAssetInterval = setInterval(spawnPresiAsset, 2500);
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}
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function showNextPresiQuote() {
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if (!SPRUECHE || SPRUECHE.length === 0) return;
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const q = SPRUECHE[Math.floor(Math.random() * SPRUECHE.length)];
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document.getElementById('presiQuoteText').textContent = `"${q.text}"`;
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document.getElementById('presiQuoteAuthor').textContent = `- ${q.author}`;
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// Simple pulse effect
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const box = document.getElementById('presiQuoteBox');
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box.style.animation = 'none';
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box.offsetHeight; // trigger reflow
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box.style.animation = 'emotePop 0.8s ease-out';
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}
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async function spawnPresiAsset() {
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if (!assetsManifest) {
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try {
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const resp = await fetchWithCache('assets/assets.json');
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const data = await resp.json();
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assetsManifest = data.assets;
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} catch(e) { return; }
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}
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const track = document.querySelector('.presi-assets-track');
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if (!track) return;
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const assetKeys = Object.keys(assetsManifest).filter(k =>
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['player', 'coin', 'eraser', 'pc-trash', 'godmode', 'jumpboost', 'magnet', 'baskeball', 'desk'].includes(k)
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||||
);
|
||||
const key = assetKeys[Math.floor(Math.random() * assetKeys.length)];
|
||||
const def = assetsManifest[key];
|
||||
|
||||
const el = document.createElement('div');
|
||||
el.className = 'presi-asset';
|
||||
|
||||
const img = document.createElement('img');
|
||||
img.src = `assets/${def.Filename || 'playernew.png'}`;
|
||||
|
||||
// Scale based on JSON and screen height
|
||||
const baseScale = def.Scale || 1.0;
|
||||
const responsiveScale = (window.innerHeight / 720) * 3.0; // scale up for presentation
|
||||
img.style.transform = `scale(${baseScale * responsiveScale})`;
|
||||
|
||||
el.appendChild(img);
|
||||
track.appendChild(el);
|
||||
|
||||
const duration = 12 + Math.random() * 8;
|
||||
el.style.animation = `assetSlide ${duration}s linear forwards`;
|
||||
|
||||
// Add random vertical bobbing
|
||||
el.style.bottom = `${Math.random() * 40}px`;
|
||||
|
||||
setTimeout(() => el.remove(), duration * 1000);
|
||||
}
|
||||
|
||||
// WASM Callbacks for Presentation
|
||||
window.onPresentationStarted = function(roomID, qrBase64) {
|
||||
console.log('📺 Presentation started:', roomID);
|
||||
document.getElementById('presiRoomCode').textContent = roomID;
|
||||
const qrEl = document.getElementById('presiQRCode');
|
||||
if (qrEl) qrEl.innerHTML = qrBase64 ? `<img src="${qrBase64}">` : '';
|
||||
setUIState(UIState.PRESENTATION);
|
||||
};
|
||||
|
||||
window.onPresentationUpdate = function(players) {
|
||||
if (currentUIState !== UIState.PRESENTATION) return;
|
||||
|
||||
const layer = document.querySelector('.presi-players-layer');
|
||||
if (!layer) return;
|
||||
|
||||
const currentIds = new Set(players.map(p => p.id));
|
||||
|
||||
// Remove left players
|
||||
for (let [id, el] of presiPlayers) {
|
||||
if (!currentIds.has(id)) {
|
||||
el.remove();
|
||||
presiPlayers.delete(id);
|
||||
}
|
||||
}
|
||||
|
||||
// Update or add players
|
||||
players.forEach(p => {
|
||||
let el = presiPlayers.get(p.id);
|
||||
if (!el) {
|
||||
el = document.createElement('div');
|
||||
el.className = 'presi-player';
|
||||
el.innerHTML = `<img src="assets/playernew.png" style="height: 80px;">`;
|
||||
layer.appendChild(el);
|
||||
presiPlayers.set(p.id, el);
|
||||
}
|
||||
|
||||
// Map world coords to screen
|
||||
// World width is roughly 1280, height 720
|
||||
const screenX = (p.x % 1280) / 1280 * window.innerWidth;
|
||||
const screenY = (p.y / 720) * window.innerHeight;
|
||||
|
||||
el.style.left = `${screenX}px`;
|
||||
el.style.top = `${screenY}px`;
|
||||
|
||||
// Handle Emotes
|
||||
if (p.state && p.state.startsWith('EMOTE_')) {
|
||||
const emoteNum = p.state.split('_')[1];
|
||||
const emotes = ["❤️", "😂", "😡", "👍"];
|
||||
const emoji = emotes[parseInt(emoteNum)-1] || "❓";
|
||||
|
||||
let emoteEl = el.querySelector('.presi-player-emote');
|
||||
if (!emoteEl) {
|
||||
emoteEl = document.createElement('div');
|
||||
emoteEl.className = 'presi-player-emote';
|
||||
el.appendChild(emoteEl);
|
||||
}
|
||||
emoteEl.textContent = emoji;
|
||||
|
||||
// Auto-remove emote text after 2s
|
||||
clearTimeout(el.emoteTimeout);
|
||||
el.emoteTimeout = setTimeout(() => {
|
||||
if (emoteEl) emoteEl.remove();
|
||||
}, 2000);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
@@ -293,6 +293,39 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- PRESENTATION SCREEN -->
|
||||
<div id="presentationScreen" class="overlay-screen hidden presentation-mode">
|
||||
<div class="presi-background"></div>
|
||||
<div class="presi-scanlines"></div>
|
||||
|
||||
<div class="presi-header">
|
||||
<h1>PRESENTATION MODE</h1>
|
||||
<div id="presiRoomInfo">
|
||||
<span id="presiRoomCode">XXXXX</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="presi-content">
|
||||
<div id="presiQuoteBox">
|
||||
<p id="presiQuoteText">"Lade legendäre Sprüche..."</p>
|
||||
<p id="presiQuoteAuthor">- Unbekannt</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="presi-qr-container">
|
||||
<div id="presiQRCode"></div>
|
||||
<p>SCANNEN ZUM MITMACHEN!</p>
|
||||
</div>
|
||||
|
||||
<div class="presi-assets-track"></div>
|
||||
|
||||
<div class="presi-players-layer"></div>
|
||||
|
||||
<div class="presi-footer">
|
||||
DRÜCKE [F1] ZUM BEENDEN
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- LOADING SCREEN -->
|
||||
<div id="loading" class="loading-screen">
|
||||
<div class="spinner"></div>
|
||||
|
||||
@@ -165,3 +165,176 @@ input[type=range]{width:100%;max-width:300px}
|
||||
#rotate-overlay{display:flex}
|
||||
#game-container{display:none!important}
|
||||
}
|
||||
|
||||
/* PRESENTATION MODE */
|
||||
.presentation-mode {
|
||||
background: #0a0f1e!important;
|
||||
flex-direction: column;
|
||||
padding: 0!important;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.presi-background {
|
||||
position: absolute;
|
||||
top: 0; left: 0; width: 100%; height: 100%;
|
||||
background: radial-gradient(circle at center, #1a2a4a 0%, #0a0f1e 100%);
|
||||
z-index: -2;
|
||||
}
|
||||
|
||||
.presi-scanlines {
|
||||
position: absolute;
|
||||
top: 0; left: 0; width: 100%; height: 100%;
|
||||
background: linear-gradient(rgba(18, 16, 16, 0) 50%, rgba(0, 0, 0, 0.25) 50%), linear-gradient(90deg, rgba(255, 0, 0, 0.06), rgba(0, 255, 0, 0.02), rgba(0, 0, 100, 0.06));
|
||||
background-size: 100% 4px, 3px 100%;
|
||||
pointer-events: none;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
.presi-header {
|
||||
margin-top: 40px;
|
||||
text-align: center;
|
||||
z-index: 5;
|
||||
}
|
||||
|
||||
.presi-header h1 {
|
||||
font-size: 36px;
|
||||
color: #ff0;
|
||||
text-shadow: 0 0 10px rgba(255, 255, 0, 0.5);
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#presiRoomInfo {
|
||||
margin-top: 10px;
|
||||
background: rgba(0, 0, 0, 0.6);
|
||||
padding: 5px 15px;
|
||||
border: 2px solid #ff0;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
#presiRoomCode {
|
||||
font-size: 24px;
|
||||
color: #ff0;
|
||||
letter-spacing: 2px;
|
||||
}
|
||||
|
||||
.presi-content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
padding: 40px;
|
||||
z-index: 5;
|
||||
}
|
||||
|
||||
#presiQuoteBox {
|
||||
max-width: 800px;
|
||||
text-align: center;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
padding: 30px;
|
||||
border-radius: 10px;
|
||||
border-left: 5px solid #ff0;
|
||||
}
|
||||
|
||||
#presiQuoteText {
|
||||
font-family: sans-serif;
|
||||
font-size: 28px;
|
||||
line-height: 1.4;
|
||||
font-style: italic;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
#presiQuoteAuthor {
|
||||
color: #ffcc00;
|
||||
font-size: 18px;
|
||||
}
|
||||
|
||||
.presi-qr-container {
|
||||
position: absolute;
|
||||
bottom: 40px;
|
||||
left: 40px;
|
||||
background: white;
|
||||
padding: 15px;
|
||||
border-radius: 5px;
|
||||
text-align: center;
|
||||
z-index: 20;
|
||||
box-shadow: 0 0 20px rgba(0,0,0,0.5);
|
||||
}
|
||||
|
||||
#presiQRCode {
|
||||
width: 150px;
|
||||
height: 150px;
|
||||
}
|
||||
|
||||
#presiQRCode img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.presi-qr-container p {
|
||||
color: black;
|
||||
font-size: 10px;
|
||||
margin-top: 10px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.presi-assets-track {
|
||||
position: absolute;
|
||||
bottom: 120px;
|
||||
width: 100%;
|
||||
height: 100px;
|
||||
pointer-events: none;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
.presi-asset {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
transition: transform 0.1s linear;
|
||||
}
|
||||
|
||||
.presi-asset img {
|
||||
display: block;
|
||||
filter: drop-shadow(0 5px 15px rgba(0,0,0,0.5));
|
||||
}
|
||||
|
||||
.presi-players-layer {
|
||||
position: absolute;
|
||||
top: 0; left: 0; width: 100%; height: 100%;
|
||||
pointer-events: none;
|
||||
z-index: 3;
|
||||
}
|
||||
|
||||
.presi-player {
|
||||
position: absolute;
|
||||
transition: all 0.05s linear;
|
||||
}
|
||||
|
||||
.presi-player-emote {
|
||||
position: absolute;
|
||||
top: -40px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
font-size: 30px;
|
||||
animation: emotePop 0.5s cubic-bezier(0.175, 0.885, 0.32, 1.275);
|
||||
}
|
||||
|
||||
@keyframes emotePop {
|
||||
0% { transform: translateX(-50%) scale(0); opacity: 0; }
|
||||
70% { transform: translateX(-50%) scale(1.2); opacity: 1; }
|
||||
100% { transform: translateX(-50%) scale(1); opacity: 1; }
|
||||
}
|
||||
|
||||
.presi-footer {
|
||||
position: absolute;
|
||||
bottom: 20px;
|
||||
right: 20px;
|
||||
color: rgba(255, 255, 255, 0.4);
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
/* Animations */
|
||||
@keyframes assetSlide {
|
||||
from { transform: translateX(100vw); }
|
||||
to { transform: translateX(-200px); }
|
||||
}
|
||||
|
||||
|
||||
@@ -483,6 +483,10 @@ func (r *Room) Update() {
|
||||
}
|
||||
|
||||
// === SERVER-SPEZIFISCHE LOGIK ===
|
||||
if r.Status == "PRESENTATION" {
|
||||
// Im Präsentationsmodus: Unverwundbar und keine Grenzen
|
||||
continue
|
||||
}
|
||||
|
||||
// Obstacle-Kollision prüfen -> Spieler töten
|
||||
hitObstacle, obstacleType := r.CheckCollision(
|
||||
|
||||
Reference in New Issue
Block a user