add offline moving platform logic: implement dynamic platform detection and movement handling in offline mode
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@@ -77,6 +77,10 @@ func (w *World) GenerateColliders(activeChunks []ActiveChunk) []Collider {
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}
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for _, obj := range chunk.Objects {
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if obj.MovingPlatform != nil {
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continue // Überspringe bewegende Plattformen, werden dynamisch geprüft
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}
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def, ok := w.Manifest.Assets[obj.AssetID]
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if !ok {
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fmt.Printf("⚠️ Asset '%s' nicht in Manifest!\n", obj.AssetID)
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