Sebastian Unterschütz
|
291b6f5953
|
Adjust PNG compression level in Dockerfile from -o7 to -o3 for faster build times.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m34s
|
2026-01-05 22:17:51 +01:00 |
|
Sebastian Unterschütz
|
dc5136ca21
|
Adjust physics constants for better 20 TPS gameplay feel, refine smoothing and correction thresholds, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m15s
|
2026-01-05 19:54:07 +01:00 |
|
Sebastian Unterschütz
|
0ae6c58eb9
|
Adjust physics constants and movement logic for 20 TPS, scale velocities and gravity by a factor of 3, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m0s
|
2026-01-05 19:22:17 +01:00 |
|
Sebastian Unterschütz
|
95d61bf66e
|
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
|
2026-01-04 14:30:31 +01:00 |
|
Sebastian Unterschütz
|
ce51a2ba4f
|
Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
|
2026-01-04 02:26:23 +01:00 |
|
Sebastian Unterschütz
|
41d15c60d3
|
Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.
|
2026-01-04 01:56:31 +01:00 |
|
Sebastian Unterschütz
|
3232ee7c2f
|
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
|
2026-01-04 01:25:04 +01:00 |
|