Sebastian Unterschütz
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4b3466a1b0
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Revise room-to-pod assignment logic with hash-based distribution for improved load balancing and better replica handling.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m31s
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2026-01-04 17:41:46 +01:00 |
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Sebastian Unterschütz
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400a7e752b
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Add PlayerCode for enhanced score tracking and host validation logic in cooperative mode. Optimize UI for mobile devices with new responsive styles.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m27s
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2026-01-04 17:34:19 +01:00 |
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Sebastian Unterschütz
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8f49a691f7
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Introduce room assignment logic based on POD_NAME and TOTAL_REPLICAS, enable selective handling for game.join and score.submit events, and update environment configurations.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m28s
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2026-01-04 17:16:09 +01:00 |
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Sebastian Unterschütz
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a17a6f5e9f
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Increase replicas to 2 in Kubernetes deployment and switch game.start and game.input handlers from NATS Queue Groups to broadcast mode.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m29s
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2026-01-04 16:54:13 +01:00 |
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Sebastian Unterschütz
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a85b519051
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Enable NATS Queue Groups for game.join, game.start, and game.input handlers to support load balancing.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m28s
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2026-01-04 16:32:47 +01:00 |
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Sebastian Unterschütz
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d7c2e8dc85
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Dynamically generate WebSocket URLs based on current domain to support both HTTP and HTTPS environments.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
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2026-01-04 16:14:21 +01:00 |
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Sebastian Unterschütz
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932edf74f2
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Enhance Redis and NATS connection logic with retry mechanisms, exponential backoff, and improved error handling.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m25s
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2026-01-04 15:44:00 +01:00 |
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Sebastian Unterschütz
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43680ece16
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Add NATS deployment and service configuration, integrate environment variables, and update server to support NATS and Redis connections.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
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2026-01-04 15:37:09 +01:00 |
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Sebastian Unterschütz
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ecd994ae73
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Update asset embedding paths to web/assets/.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m21s
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2026-01-04 15:31:15 +01:00 |
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Sebastian Unterschütz
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f5b8809ef8
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Generate assets in Docker build if missing, update asset embedding paths to web/assets/.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m38s
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2026-01-04 15:25:08 +01:00 |
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Sebastian Unterschütz
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755feb8394
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Update asset metadata and dependencies; refine obstacle type to wall.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m41s
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2026-01-04 15:15:10 +01:00 |
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Sebastian Unterschütz
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16f683a360
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Add Docker, Kubernetes configurations, and CI workflows for deployment. Integrate Gin server for API, WebSocket support, and static file hosting. Refactor WebSocket gateway to use Gin router.
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
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2026-01-04 15:14:55 +01:00 |
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Sebastian Unterschütz
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95d61bf66e
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Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
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2026-01-04 14:30:31 +01:00 |
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Sebastian Unterschütz
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ce51a2ba4f
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Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
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2026-01-04 02:26:23 +01:00 |
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Sebastian Unterschütz
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41d15c60d3
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Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.
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2026-01-04 01:56:31 +01:00 |
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Sebastian Unterschütz
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3232ee7c2f
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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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2026-01-04 01:25:04 +01:00 |
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Sebastian Unterschütz
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85d697df19
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Refactor loadOrCreatePlayerCode to support platform-specific implementations for Desktop and WebAssembly environments.
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2026-01-01 19:53:57 +01:00 |
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Sebastian Unterschütz
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de64329ce4
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Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience.
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2026-01-01 19:23:09 +01:00 |
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Sebastian Unterschütz
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5e6b8a2304
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Implement core game functionalities: client prediction, coin collection, scoring, game state synchronization, and player management.
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2026-01-01 16:46:39 +01:00 |
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Sebastian Unterschütz
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4b2995846e
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Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
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2026-01-01 15:21:50 +01:00 |
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Sebastian Unterschütz
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3099ac42c0
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Introduce core components for "Escape From Teacher" game: server, client, physics, asset system, and protocol definitions. Add Docker-Compose setup for Redis and NATS infrastructure.
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2026-01-01 15:21:18 +01:00 |
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