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70 Commits

Author SHA1 Message Date
Sebastian Unterschütz
400a7e752b Add PlayerCode for enhanced score tracking and host validation logic in cooperative mode. Optimize UI for mobile devices with new responsive styles.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m27s
2026-01-04 17:34:19 +01:00
Sebastian Unterschütz
8f49a691f7 Introduce room assignment logic based on POD_NAME and TOTAL_REPLICAS, enable selective handling for game.join and score.submit events, and update environment configurations.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m28s
2026-01-04 17:16:09 +01:00
Sebastian Unterschütz
a17a6f5e9f Increase replicas to 2 in Kubernetes deployment and switch game.start and game.input handlers from NATS Queue Groups to broadcast mode.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m29s
2026-01-04 16:54:13 +01:00
Sebastian Unterschütz
a85b519051 Enable NATS Queue Groups for game.join, game.start, and game.input handlers to support load balancing.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m28s
2026-01-04 16:32:47 +01:00
Sebastian Unterschütz
d7c2e8dc85 Dynamically generate WebSocket URLs based on current domain to support both HTTP and HTTPS environments.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
2026-01-04 16:14:21 +01:00
Sebastian Unterschütz
932edf74f2 Enhance Redis and NATS connection logic with retry mechanisms, exponential backoff, and improved error handling.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m25s
2026-01-04 15:44:00 +01:00
Sebastian Unterschütz
43680ece16 Add NATS deployment and service configuration, integrate environment variables, and update server to support NATS and Redis connections.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
2026-01-04 15:37:09 +01:00
Sebastian Unterschütz
ecd994ae73 Update asset embedding paths to web/assets/.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m21s
2026-01-04 15:31:15 +01:00
Sebastian Unterschütz
f5b8809ef8 Generate assets in Docker build if missing, update asset embedding paths to web/assets/.
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Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m38s
2026-01-04 15:25:08 +01:00
Sebastian Unterschütz
755feb8394 Update asset metadata and dependencies; refine obstacle type to wall.
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Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m41s
2026-01-04 15:15:10 +01:00
Sebastian Unterschütz
16f683a360 Add Docker, Kubernetes configurations, and CI workflows for deployment. Integrate Gin server for API, WebSocket support, and static file hosting. Refactor WebSocket gateway to use Gin router.
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2026-01-04 15:14:55 +01:00
Sebastian Unterschütz
95d61bf66e Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components. 2026-01-04 14:30:31 +01:00
Sebastian Unterschütz
ce51a2ba4f Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection. 2026-01-04 02:26:23 +01:00
Sebastian Unterschütz
41d15c60d3 Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers. 2026-01-04 01:56:31 +01:00
Sebastian Unterschütz
3232ee7c2f Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization. 2026-01-04 01:25:04 +01:00
Sebastian Unterschütz
85d697df19 Refactor loadOrCreatePlayerCode to support platform-specific implementations for Desktop and WebAssembly environments. 2026-01-01 19:53:57 +01:00
Sebastian Unterschütz
de64329ce4 Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience. 2026-01-01 19:23:09 +01:00
Sebastian Unterschütz
5e6b8a2304 Implement core game functionalities: client prediction, coin collection, scoring, game state synchronization, and player management. 2026-01-01 16:46:39 +01:00
Sebastian Unterschütz
4b2995846e Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup. 2026-01-01 15:21:50 +01:00
Sebastian Unterschütz
3099ac42c0 Introduce core components for "Escape From Teacher" game: server, client, physics, asset system, and protocol definitions. Add Docker-Compose setup for Redis and NATS infrastructure. 2026-01-01 15:21:18 +01:00