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11 Commits

Author SHA1 Message Date
Sebastian Unterschütz
f48ade50bb fix game
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m20s
2026-03-21 13:31:34 +01:00
Sebastian Unterschütz
78742fc1c4 refactor client prediction tolerances; simplify logic and update thresholds for better handling of position corrections
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m41s
2026-01-28 12:26:14 +01:00
Sebastian Unterschütz
af08c13255 refactor client prediction logic and add tolerance levels; implement restartGame function to reset game state without a full reload
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m27s
2026-01-28 12:01:15 +01:00
Sebastian Unterschütz
023996229a Integrate shared physics engine for player movement and collision handling, refine 20 TPS gameplay logic, and enhance client prediction with server-reconciliation updates.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m51s
2026-01-06 21:37:32 +01:00
Sebastian Unterschütz
66d7b6d2a5 Refine player movement and physics constants for improved 20 TPS gameplay, add reusable config values, enhance button loading states, and prevent duplicate game starts. Update cache-busting version for client assets.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m3s
2026-01-05 21:04:39 +01:00
Sebastian Unterschütz
dc5136ca21 Adjust physics constants for better 20 TPS gameplay feel, refine smoothing and correction thresholds, and update cache-busting version for client assets.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m15s
2026-01-05 19:54:07 +01:00
Sebastian Unterschütz
0ae6c58eb9 Adjust physics constants and movement logic for 20 TPS, scale velocities and gravity by a factor of 3, and update cache-busting version for client assets.
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2026-01-05 19:22:17 +01:00
Sebastian Unterschütz
98e955aad9 Add analog joystick support with fine control adjustments, improve prediction smoothing, reduce correction thresholds, and enhance lobby and overlay UI responsiveness.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m23s
2026-01-04 19:43:09 +01:00
Sebastian Unterschütz
3232ee7c2f Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization. 2026-01-04 01:25:04 +01:00
Sebastian Unterschütz
de64329ce4 Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience. 2026-01-01 19:23:09 +01:00
Sebastian Unterschütz
5e6b8a2304 Implement core game functionalities: client prediction, coin collection, scoring, game state synchronization, and player management. 2026-01-01 16:46:39 +01:00