Sebastian Unterschütz
|
be76d025da
|
add togglePresentationMode_WASM: enable F1 key handling, refine CSS styles, and adjust asset scaling logic
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m41s
|
2026-04-22 20:44:31 +02:00 |
|
Sebastian Unterschütz
|
d5c1e2ec82
|
add presentation mode enhancements: refine visuals, integrate HTML-based interface for presentation mode, align assets display and player states, and handle real-time JS callbacks
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m36s
|
2026-04-22 20:28:16 +02:00 |
|
Sebastian Unterschütz
|
e71fd6f0ee
|
add presentation mode: implement presentation logic, QR code support, animated quotes, assets display, and emotes
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m33s
|
2026-04-22 20:00:48 +02:00 |
|
Sebastian Unterschütz
|
8454557f16
|
update workflows and game logic: add CERT_ISSUER support, enhance offline mode with countdown, and adjust default audio settings
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m50s
|
2026-04-22 19:27:21 +02:00 |
|
Sebastian Unterschütz
|
fc7cef4989
|
fix view port rendering to include
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m3s
|
2026-03-24 09:25:55 +01:00 |
|
Sebastian Unterschütz
|
78742fc1c4
|
refactor client prediction tolerances; simplify logic and update thresholds for better handling of position corrections
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m41s
|
2026-01-28 12:26:14 +01:00 |
|
Sebastian Unterschütz
|
af08c13255
|
refactor client prediction logic and add tolerance levels; implement restartGame function to reset game state without a full reload
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m27s
|
2026-01-28 12:01:15 +01:00 |
|
Sebastian Unterschütz
|
d595c7e525
|
Enable canvas focus for keyboard input by setting tabindex and automatically focusing during gameplay.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m1s
|
2026-01-05 21:14:12 +01:00 |
|
Sebastian Unterschütz
|
a742889a8e
|
Remove redundant gameStarting reset logic in game.js.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m56s
|
2026-01-05 21:10:47 +01:00 |
|
Sebastian Unterschütz
|
66d7b6d2a5
|
Refine player movement and physics constants for improved 20 TPS gameplay, add reusable config values, enhance button loading states, and prevent duplicate game starts. Update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m3s
|
2026-01-05 21:04:39 +01:00 |
|
Sebastian Unterschütz
|
dc5136ca21
|
Adjust physics constants for better 20 TPS gameplay feel, refine smoothing and correction thresholds, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m15s
|
2026-01-05 19:54:07 +01:00 |
|
Sebastian Unterschütz
|
0ae6c58eb9
|
Adjust physics constants and movement logic for 20 TPS, scale velocities and gravity by a factor of 3, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m0s
|
2026-01-05 19:22:17 +01:00 |
|
Sebastian Unterschütz
|
daf8261aa9
|
Reduce tick rate and TPS to 20 for improved performance and consistency; update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m51s
|
2026-01-05 19:08:27 +01:00 |
|
Sebastian Unterschütz
|
f121fa5ced
|
Initialize Redis-backed RoomRegistry for room-to-pod assignment and add Pod-specific game.join handling logic with NATS subscriptions. Update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m30s
|
2026-01-04 20:38:18 +01:00 |
|
Sebastian Unterschütz
|
24e21387d9
|
Add cache-busting for JS/WASM assets, WASM readiness signaling to JS, and robust fetch with cache control. Improve lobby updates and refine WebSocket logic.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 46s
|
2026-01-04 20:13:56 +01:00 |
|
Sebastian Unterschütz
|
98e955aad9
|
Add analog joystick support with fine control adjustments, improve prediction smoothing, reduce correction thresholds, and enhance lobby and overlay UI responsiveness.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m23s
|
2026-01-04 19:43:09 +01:00 |
|
Sebastian Unterschütz
|
d7c2e8dc85
|
Dynamically generate WebSocket URLs based on current domain to support both HTTP and HTTPS environments.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
|
2026-01-04 16:14:21 +01:00 |
|
Sebastian Unterschütz
|
95d61bf66e
|
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
|
2026-01-04 14:30:31 +01:00 |
|
Sebastian Unterschütz
|
ce51a2ba4f
|
Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
|
2026-01-04 02:26:23 +01:00 |
|
Sebastian Unterschütz
|
41d15c60d3
|
Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.
|
2026-01-04 01:56:31 +01:00 |
|
Sebastian Unterschütz
|
3232ee7c2f
|
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
|
2026-01-04 01:25:04 +01:00 |
|