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717 lines
24 KiB
JavaScript
717 lines
24 KiB
JavaScript
// Game State
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let wasmReady = false;
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let gameStarted = false;
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let audioMuted = false;
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let currentLeaderboard = []; // Store full leaderboard data with proof codes
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// UI State Management - Single Source of Truth
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const UIState = {
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LOADING: 'loading',
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MENU: 'menu',
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LOBBY: 'lobby',
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PLAYING: 'playing',
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GAME_OVER: 'gameover',
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LEADERBOARD: 'leaderboard',
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SETTINGS: 'settings',
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COOP_MENU: 'coop_menu',
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MY_CODES: 'mycodes',
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IMPRESSUM: 'impressum',
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DATENSCHUTZ: 'datenschutz'
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};
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let currentUIState = UIState.LOADING;
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// Central UI State Manager
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function setUIState(newState) {
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console.log('🎨 UI State:', currentUIState, '->', newState);
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currentUIState = newState;
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const canvas = document.querySelector('canvas');
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const loadingScreen = document.getElementById('loading');
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// Hide all overlays first
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document.querySelectorAll('.overlay-screen').forEach(screen => {
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screen.classList.add('hidden');
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});
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if (loadingScreen) loadingScreen.style.display = 'none';
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// Scroll alle overlay-screens nach oben
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setTimeout(() => {
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document.querySelectorAll('.overlay-screen:not(.hidden)').forEach(screen => {
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screen.scrollTop = 0;
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});
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}, 10);
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// Manage Canvas and Overlays based on state
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switch(newState) {
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case UIState.LOADING:
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if (canvas) {
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canvas.classList.remove('game-active');
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canvas.style.visibility = 'hidden';
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}
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if (loadingScreen) loadingScreen.style.display = 'flex';
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break;
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case UIState.MENU:
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if (canvas) {
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canvas.classList.remove('game-active');
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canvas.style.visibility = 'hidden';
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}
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document.getElementById('menu').classList.remove('hidden');
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break;
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case UIState.LOBBY:
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if (canvas) {
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canvas.classList.remove('game-active');
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canvas.style.visibility = 'hidden';
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}
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document.getElementById('lobbyScreen').classList.remove('hidden');
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break;
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case UIState.PLAYING:
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if (canvas) {
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canvas.classList.add('game-active');
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canvas.style.visibility = 'visible';
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}
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// No overlays shown during gameplay
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break;
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case UIState.GAME_OVER:
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if (canvas) {
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canvas.classList.remove('game-active');
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canvas.style.visibility = 'hidden';
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}
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document.getElementById('gameOverScreen').classList.remove('hidden');
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break;
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case UIState.LEADERBOARD:
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if (canvas) {
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canvas.classList.remove('game-active');
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canvas.style.visibility = 'hidden';
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}
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document.getElementById('leaderboardMenu').classList.remove('hidden');
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break;
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case UIState.SETTINGS:
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if (canvas) {
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canvas.classList.remove('game-active');
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canvas.style.visibility = 'hidden';
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}
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document.getElementById('settingsMenu').classList.remove('hidden');
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break;
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case UIState.COOP_MENU:
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if (canvas) {
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canvas.classList.remove('game-active');
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canvas.style.visibility = 'hidden';
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}
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document.getElementById('coopMenu').classList.remove('hidden');
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break;
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case UIState.MY_CODES:
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if (canvas) {
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canvas.classList.remove('game-active');
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canvas.style.visibility = 'hidden';
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}
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document.getElementById('myCodesMenu').classList.remove('hidden');
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break;
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case UIState.IMPRESSUM:
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if (canvas) {
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canvas.classList.remove('game-active');
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canvas.style.visibility = 'hidden';
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}
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document.getElementById('impressumMenu').classList.remove('hidden');
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break;
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case UIState.DATENSCHUTZ:
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if (canvas) {
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canvas.classList.remove('game-active');
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canvas.style.visibility = 'hidden';
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}
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document.getElementById('datenschutzMenu').classList.remove('hidden');
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break;
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}
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}
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// WebSocket for Leaderboard (direct JS connection)
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let leaderboardWS = null;
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let leaderboardSessionID = 'lb_' + Date.now() + '_' + Math.random().toString(36).substr(2, 9);
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function connectLeaderboardWebSocket() {
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if (leaderboardWS && leaderboardWS.readyState === WebSocket.OPEN) {
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return; // Already connected
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}
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// Automatisch die richtige WebSocket-URL basierend auf der aktuellen Domain
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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const host = window.location.host;
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const wsURL = `${protocol}//${host}/ws`;
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console.log('🔌 Verbinde zu WebSocket:', wsURL);
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leaderboardWS = new WebSocket(wsURL);
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leaderboardWS.onopen = () => {
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console.log('📡 Leaderboard WebSocket connected with session:', leaderboardSessionID);
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// Send JOIN message to register session
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const joinMsg = JSON.stringify({
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type: 'join',
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payload: {
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name: leaderboardSessionID,
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room_id: 'leaderboard_viewer',
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game_mode: 'solo',
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is_host: false,
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team_name: ''
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}
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});
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leaderboardWS.send(joinMsg);
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console.log('📝 Registered leaderboard session:', leaderboardSessionID);
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};
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leaderboardWS.onmessage = (event) => {
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try {
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const msg = JSON.parse(event.data);
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if (msg.type === 'leaderboard_response') {
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console.log('📊 Received leaderboard:', msg.payload?.entries?.length || 0, 'entries');
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updateLeaderboard(msg.payload?.entries || []);
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}
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} catch (e) {
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console.error('Failed to parse WebSocket message:', e);
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}
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};
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leaderboardWS.onerror = (error) => {
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console.error('❌ Leaderboard WebSocket error:', error);
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};
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leaderboardWS.onclose = () => {
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console.log('📡 Leaderboard WebSocket closed');
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leaderboardWS = null;
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};
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}
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function requestLeaderboardDirect() {
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connectLeaderboardWebSocket();
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// Wait for connection then request
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const checkAndRequest = setInterval(() => {
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if (leaderboardWS && leaderboardWS.readyState === WebSocket.OPEN) {
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clearInterval(checkAndRequest);
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const msg = JSON.stringify({
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type: 'leaderboard_request',
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payload: {
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mode: 'solo',
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limit: 10
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}
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});
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leaderboardWS.send(msg);
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console.log('📤 Requesting leaderboard via WebSocket (session:', leaderboardSessionID + ')');
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}
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}, 100);
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// Timeout after 3 seconds
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setTimeout(() => clearInterval(checkAndRequest), 3000);
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}
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// Initialize WASM
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async function initWASM() {
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const go = new Go();
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try {
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const result = await WebAssembly.instantiateStreaming(fetch("main.wasm"), go.importObject);
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go.run(result.instance);
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wasmReady = true;
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// Switch to menu state
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setUIState(UIState.MENU);
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// Enable all start buttons
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enableStartButtons();
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console.log('✅ WASM loaded successfully');
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// Load initial leaderboard via direct WebSocket
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setTimeout(() => {
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requestLeaderboardDirect();
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}, 500);
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} catch (err) {
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console.error('❌ Failed to load WASM:', err);
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document.getElementById('loading').innerHTML = '<div class="spinner"></div><p>Fehler beim Laden: ' + err.message + '</p>';
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}
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}
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// Enable start buttons after WASM is ready
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function enableStartButtons() {
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const buttons = ['startBtn', 'coopBtn', 'createRoomBtn', 'joinRoomBtn'];
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buttons.forEach(btnId => {
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const btn = document.getElementById(btnId);
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if (btn) {
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btn.disabled = false;
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btn.style.opacity = '1';
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btn.style.cursor = 'pointer';
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}
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});
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console.log('✅ Start-Buttons aktiviert (Solo + Coop)');
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}
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// Menu Navigation
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// Legacy function wrappers - use setUIState instead
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function showMainMenu() { setUIState(UIState.MENU); }
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function showCoopMenu() { setUIState(UIState.COOP_MENU); }
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function showSettings() { setUIState(UIState.SETTINGS); }
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function showLeaderboard() { setUIState(UIState.LEADERBOARD); loadLeaderboard(); }
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function showMyCodes() { setUIState(UIState.MY_CODES); loadMyCodes(); }
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function showImpressum() { setUIState(UIState.IMPRESSUM); }
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function showDatenschutz() { setUIState(UIState.DATENSCHUTZ); }
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function hideAllScreens() { /* Handled by setUIState */ }
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function hideMenu() { /* Handled by setUIState */ }
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function showMenu() { setUIState(UIState.MENU); }
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// Game Functions
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function startSoloGame() {
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if (!wasmReady) {
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alert('Spiel wird noch geladen...');
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return;
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}
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const playerName = document.getElementById('playerName').value || 'ANON';
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// Store in localStorage for WASM to read
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localStorage.setItem('escape_player_name', playerName);
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localStorage.setItem('escape_game_mode', 'solo');
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localStorage.setItem('escape_room_id', '');
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gameStarted = true;
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// Don't switch UI state yet - wait for WASM callback onGameStarted()
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// The server will auto-start solo games after 2 seconds
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// Trigger WASM game start
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if (window.startGame) {
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window.startGame('solo', playerName, '');
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}
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console.log('🎮 Solo game starting - waiting for server auto-start...');
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}
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function createRoom() {
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if (!wasmReady) {
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alert('Spiel wird noch geladen...');
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return;
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}
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const playerName = document.getElementById('playerName').value || 'ANON';
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const roomID = 'R' + Math.random().toString(36).substr(2, 5).toUpperCase();
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const teamName = 'TEAM';
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// Store in localStorage
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localStorage.setItem('escape_player_name', playerName);
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localStorage.setItem('escape_game_mode', 'coop');
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localStorage.setItem('escape_room_id', roomID);
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localStorage.setItem('escape_team_name', teamName);
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localStorage.setItem('escape_is_host', 'true');
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// Show Lobby
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setUIState(UIState.LOBBY);
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document.getElementById('lobbyRoomCode').textContent = roomID;
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document.getElementById('lobbyHostControls').classList.remove('hidden');
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document.getElementById('lobbyStatus').textContent = 'Du bist Host - starte wenn bereit!';
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// Trigger WASM game start (im Hintergrund)
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if (window.startGame) {
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window.startGame('coop', playerName, roomID, teamName, true);
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}
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console.log('🎮 Room created:', roomID);
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}
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function joinRoom() {
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if (!wasmReady) {
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alert('Spiel wird noch geladen...');
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return;
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}
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const playerName = document.getElementById('playerName').value || 'ANON';
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const roomID = document.getElementById('joinRoomCode').value.toUpperCase();
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const teamName = document.getElementById('teamNameJoin').value || 'TEAM';
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if (!roomID || roomID.length < 4) {
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alert('Bitte gib einen gültigen Raum-Code ein!');
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return;
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}
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// Store in localStorage
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localStorage.setItem('escape_player_name', playerName);
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localStorage.setItem('escape_game_mode', 'coop');
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localStorage.setItem('escape_room_id', roomID);
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localStorage.setItem('escape_team_name', teamName);
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localStorage.setItem('escape_is_host', 'false');
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// Show Lobby
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setUIState(UIState.LOBBY);
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document.getElementById('lobbyRoomCode').textContent = roomID;
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document.getElementById('lobbyHostControls').classList.add('hidden');
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document.getElementById('lobbyStatus').textContent = 'Warte auf Host...';
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// Trigger WASM game start (im Hintergrund)
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if (window.startGame) {
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window.startGame('coop', playerName, roomID, teamName, false);
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}
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console.log('🎮 Joining room:', roomID);
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}
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// Lobby Functions
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function startGameFromLobby() {
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// Host startet das Spiel - Lobby bleibt sichtbar bis Server COUNTDOWN/RUNNING sendet
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// Signal an WASM senden dass Spiel starten soll
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if (window.startGameFromLobby_WASM) {
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window.startGameFromLobby_WASM();
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}
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console.log('🎮 Host requested game start - waiting for server...');
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}
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function leaveLobby() {
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location.reload();
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}
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// Update Lobby Player List (called by WASM)
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function updateLobbyPlayers(players) {
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const list = document.getElementById('lobbyPlayerList');
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if (!players || players.length === 0) {
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list.innerHTML = '<div style="color: #888;">Warte auf Spieler...</div>';
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return;
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}
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list.innerHTML = players.map((player, index) => {
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const hostBadge = player.is_host ? ' <span style="color:#ffcc00;">[HOST]</span>' : '';
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return `<div style="padding:5px 0; color:#fff;">• ${player.name}${hostBadge}</div>`;
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}).join('');
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console.log('👥 Lobby players updated:', players.length);
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}
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// Update Lobby Team Name (called by WASM)
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function updateLobbyTeamName(teamName, isHost) {
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const teamNameBox = document.getElementById('lobbyTeamNameBox');
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const teamNameDisplay = document.getElementById('teamNameDisplay');
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// Zeige Team-Name Box nur für Host
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if (isHost) {
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teamNameBox.classList.remove('hidden');
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// Setup Event Listener für Input-Feld (nur einmal)
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const input = document.getElementById('lobbyTeamName');
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if (!input.dataset.listenerAdded) {
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input.addEventListener('input', function() {
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const newTeamName = this.value.toUpperCase().trim();
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if (newTeamName && window.setTeamName_WASM) {
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window.setTeamName_WASM(newTeamName);
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}
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});
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input.dataset.listenerAdded = 'true';
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}
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} else {
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teamNameBox.classList.add('hidden');
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}
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// Aktualisiere Team-Name Anzeige
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if (teamName && teamName !== '') {
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teamNameDisplay.textContent = teamName;
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teamNameDisplay.style.color = '#00ff00';
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} else {
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teamNameDisplay.textContent = 'Nicht gesetzt';
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teamNameDisplay.style.color = '#888';
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}
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console.log('🏷️ Team name updated:', teamName, 'isHost:', isHost);
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}
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function loadLeaderboard() {
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const list = document.getElementById('leaderboardList');
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list.innerHTML = '<div style="text-align:center; padding:20px;">Lädt Leaderboard...</div>';
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// Request leaderboard via direct WebSocket
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requestLeaderboardDirect();
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// Fallback timeout
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setTimeout(() => {
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if (list && list.innerHTML.includes('Lädt')) {
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list.innerHTML = '<div style="text-align:center; padding:20px; color:#888;">Keine Daten verfügbar</div>';
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}
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}, 3000);
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}
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// Called by WASM to update leaderboard
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function updateLeaderboard(entries) {
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// Store full leaderboard data globally
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currentLeaderboard = entries || [];
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// Update ALL leaderboard displays
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const list = document.getElementById('leaderboardList');
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const startList = document.getElementById('startLeaderboardList');
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const gameOverList = document.getElementById('gameOverLeaderboardList');
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if (!entries || entries.length === 0) {
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const emptyMsg = '<div style="text-align:center; padding:20px; color:#888;">Noch keine Einträge</div>';
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if (list) list.innerHTML = emptyMsg;
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if (startList) startList.innerHTML = emptyMsg;
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if (gameOverList) gameOverList.innerHTML = emptyMsg;
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return;
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}
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const html = entries.slice(0, 10).map((entry, index) => {
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const medal = index === 0 ? '🥇' : index === 1 ? '🥈' : index === 2 ? '🥉' : `${index + 1}.`;
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return `
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<div class="leaderboard-item">
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<div class="leaderboard-rank">${medal}</div>
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<div class="leaderboard-name">${entry.player_name}</div>
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<div class="leaderboard-score">${entry.score}</div>
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</div>
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`;
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}).join('');
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if (list) list.innerHTML = html;
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if (startList) startList.innerHTML = html;
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if (gameOverList) gameOverList.innerHTML = html;
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console.log('📊 Leaderboard updated with', entries.length, 'entries');
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}
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// Audio Toggle
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function toggleAudio() {
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audioMuted = !audioMuted;
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const btn = document.getElementById('mute-btn');
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if (audioMuted) {
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btn.textContent = '🔇';
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if (window.setMusicVolume) window.setMusicVolume(0);
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if (window.setSFXVolume) window.setSFXVolume(0);
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} else {
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btn.textContent = '🔊';
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const musicVol = parseInt(localStorage.getItem('escape_music_volume') || 70) / 100;
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const sfxVol = parseInt(localStorage.getItem('escape_sfx_volume') || 70) / 100;
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if (window.setMusicVolume) window.setMusicVolume(musicVol);
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if (window.setSFXVolume) window.setSFXVolume(sfxVol);
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}
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}
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// Settings Volume Sliders
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document.addEventListener('DOMContentLoaded', () => {
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const musicSlider = document.getElementById('musicVolume');
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const sfxSlider = document.getElementById('sfxVolume');
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const musicValue = document.getElementById('musicValue');
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const sfxValue = document.getElementById('sfxValue');
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if (musicSlider) {
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musicSlider.addEventListener('input', (e) => {
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const value = e.target.value;
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musicValue.textContent = value + '%';
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localStorage.setItem('escape_music_volume', value);
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if (window.setMusicVolume && !audioMuted) {
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window.setMusicVolume(value / 100);
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}
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});
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|
|
// Load saved value
|
|
const savedMusic = localStorage.getItem('escape_music_volume') || 70;
|
|
musicSlider.value = savedMusic;
|
|
musicValue.textContent = savedMusic + '%';
|
|
}
|
|
|
|
if (sfxSlider) {
|
|
sfxSlider.addEventListener('input', (e) => {
|
|
const value = e.target.value;
|
|
sfxValue.textContent = value + '%';
|
|
localStorage.setItem('escape_sfx_volume', value);
|
|
|
|
if (window.setSFXVolume && !audioMuted) {
|
|
window.setSFXVolume(value / 100);
|
|
}
|
|
});
|
|
|
|
// Load saved value
|
|
const savedSFX = localStorage.getItem('escape_sfx_volume') || 70;
|
|
sfxSlider.value = savedSFX;
|
|
sfxValue.textContent = savedSFX + '%';
|
|
}
|
|
|
|
// Load saved player name
|
|
const savedName = localStorage.getItem('escape_player_name');
|
|
if (savedName) {
|
|
document.getElementById('playerName').value = savedName;
|
|
}
|
|
|
|
// Load local highscore
|
|
const highscore = localStorage.getItem('escape_local_highscore') || 0;
|
|
const hsElement = document.getElementById('localHighscore');
|
|
if (hsElement) {
|
|
hsElement.textContent = highscore;
|
|
}
|
|
});
|
|
|
|
// Keyboard shortcuts
|
|
document.addEventListener('keydown', (e) => {
|
|
// ESC to show menu (only if game is started)
|
|
if (e.key === 'Escape' && gameStarted) {
|
|
showMenu();
|
|
gameStarted = false;
|
|
}
|
|
});
|
|
|
|
// Show Game Over Screen (called by WASM)
|
|
function showGameOver(score) {
|
|
setUIState(UIState.GAME_OVER);
|
|
document.getElementById('finalScore').textContent = score;
|
|
|
|
// Update local highscore
|
|
const currentHS = parseInt(localStorage.getItem('escape_local_highscore') || 0);
|
|
if (score > currentHS) {
|
|
localStorage.setItem('escape_local_highscore', score);
|
|
}
|
|
|
|
// Request leaderboard via direct WebSocket
|
|
requestLeaderboardDirect();
|
|
|
|
// Note: Proof-Code wird jetzt direkt vom Server über score_response WebSocket Nachricht gesendet
|
|
// und von WASM (connection_wasm.go) automatisch an saveHighscoreCode() weitergeleitet
|
|
|
|
console.log('💀 Game Over! Score:', score, '- Warte auf Proof-Code vom Server...');
|
|
}
|
|
|
|
// Called by WASM when game actually starts
|
|
function onGameStarted() {
|
|
console.log('🎮 Game Started - Making canvas visible');
|
|
gameStarted = true;
|
|
setUIState(UIState.PLAYING);
|
|
}
|
|
|
|
// ===== MY CODES MANAGEMENT =====
|
|
|
|
// Save highscore code to localStorage
|
|
function saveHighscoreCode(score, proofCode, playerName) {
|
|
const codes = getMySavedCodes();
|
|
const newCode = {
|
|
score: score,
|
|
proof: proofCode,
|
|
player_name: playerName,
|
|
timestamp: Date.now(),
|
|
date: new Date().toLocaleString('de-DE')
|
|
};
|
|
codes.push(newCode);
|
|
localStorage.setItem('escape_highscore_codes', JSON.stringify(codes));
|
|
console.log('💾 Highscore-Code gespeichert:', proofCode, 'für Score:', score);
|
|
}
|
|
|
|
// Get all saved codes from localStorage
|
|
function getMySavedCodes() {
|
|
const stored = localStorage.getItem('escape_highscore_codes');
|
|
if (!stored) return [];
|
|
try {
|
|
return JSON.parse(stored);
|
|
} catch (e) {
|
|
return [];
|
|
}
|
|
}
|
|
|
|
// Load and display my codes
|
|
function loadMyCodes() {
|
|
const codes = getMySavedCodes();
|
|
const list = document.getElementById('myCodesList');
|
|
|
|
if (codes.length === 0) {
|
|
list.innerHTML = '<div style="color: #888; text-align: center; padding: 20px;">Noch keine Highscores erreicht!</div>';
|
|
return;
|
|
}
|
|
|
|
// Sort by score descending
|
|
codes.sort((a, b) => b.score - a.score);
|
|
|
|
// Request current leaderboard to check positions
|
|
requestLeaderboardForCodes(codes);
|
|
}
|
|
|
|
// Request leaderboard and then display codes with positions
|
|
function requestLeaderboardForCodes(codes) {
|
|
const list = document.getElementById('myCodesList');
|
|
list.innerHTML = '<div style="color: #888; text-align: center; padding: 20px;">Lade Positionen...</div>';
|
|
|
|
// Use the direct leaderboard WebSocket
|
|
requestLeaderboardDirect();
|
|
|
|
// Wait a bit for leaderboard to arrive, then display
|
|
setTimeout(() => {
|
|
displayMyCodesWithPositions(codes);
|
|
}, 1000);
|
|
}
|
|
|
|
// Display codes with their leaderboard positions
|
|
function displayMyCodesWithPositions(codes) {
|
|
const list = document.getElementById('myCodesList');
|
|
let html = '';
|
|
|
|
codes.forEach((code, index) => {
|
|
// Try to find position in current leaderboard
|
|
const position = findPositionInLeaderboard(code.proof);
|
|
const positionText = position > 0 ? `#${position}` : 'Nicht in Top 10';
|
|
const positionColor = position > 0 ? '#fc0' : '#888';
|
|
|
|
html += `
|
|
<div style="background: rgba(0,0,0,0.4); border: 2px solid #fc0; padding: 12px; margin: 8px 0; border-radius: 4px;">
|
|
<div style="display: flex; justify-content: space-between; align-items: center; margin-bottom: 8px;">
|
|
<div>
|
|
<span style="color: #fc0; font-size: 20px; font-weight: bold;">${code.score} Punkte</span>
|
|
<span style="color: ${positionColor}; font-size: 14px; margin-left: 10px;">${positionText}</span>
|
|
</div>
|
|
<button onclick="deleteHighscoreCode(${index})" style="background: #ff4444; border: none; color: white; padding: 5px 10px; font-size: 10px; cursor: pointer; border-radius: 3px;">LÖSCHEN</button>
|
|
</div>
|
|
<div style="font-family: sans-serif; font-size: 12px; color: #ccc;">
|
|
<div><strong>Name:</strong> ${code.player_name}</div>
|
|
<div><strong>Code:</strong> <span style="color: #fc0; font-family: monospace;">${code.proof}</span></div>
|
|
<div><strong>Datum:</strong> ${code.date}</div>
|
|
</div>
|
|
</div>
|
|
`;
|
|
});
|
|
|
|
list.innerHTML = html;
|
|
}
|
|
|
|
// Find position of a proof code in the current leaderboard
|
|
function findPositionInLeaderboard(proofCode) {
|
|
if (!currentLeaderboard || currentLeaderboard.length === 0) return -1;
|
|
|
|
// Find the entry with matching proof code
|
|
const index = currentLeaderboard.findIndex(entry => entry.proof_code === proofCode);
|
|
return index >= 0 ? index + 1 : -1; // Return 1-based position
|
|
}
|
|
|
|
// Delete a highscore code
|
|
function deleteHighscoreCode(index) {
|
|
if (!confirm('Diesen Highscore-Code wirklich löschen?')) return;
|
|
|
|
const codes = getMySavedCodes();
|
|
codes.splice(index, 1);
|
|
localStorage.setItem('escape_highscore_codes', JSON.stringify(codes));
|
|
console.log('🗑️ Highscore-Code gelöscht');
|
|
loadMyCodes(); // Reload display
|
|
}
|
|
|
|
// Export functions for WASM to call
|
|
window.showMenu = showMenu;
|
|
window.hideMenu = hideMenu;
|
|
window.updateLeaderboard = updateLeaderboard;
|
|
window.showGameOver = showGameOver;
|
|
window.onGameStarted = onGameStarted;
|
|
window.saveHighscoreCode = saveHighscoreCode;
|
|
|
|
// Initialize on load
|
|
initWASM();
|
|
|
|
console.log('🎮 Game.js loaded - Retro Edition');
|