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EscapeFromTeacher
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aff505773a50a0d0581659f3b5c8ea44d49d06aa
EscapeFromTeacher
/
cmd
/
client
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Sebastian Unterschütz
aff505773a
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Dynamic Branch Deploy / build-and-deploy (push)
Successful in 7m3s
fix game
2026-03-22 10:44:58 +01:00
..
web
fix game
2026-03-22 10:44:58 +01:00
assets_native.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
assets_wasm.go
Generate assets in Docker build if missing, update asset embedding paths to
web/assets/
.
2026-01-04 15:25:08 +01:00
audio.go
fix game
2026-03-21 20:46:47 +01:00
chunks_native.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
chunks_wasm.go
Generate assets in Docker build if missing, update asset embedding paths to
web/assets/
.
2026-01-04 15:25:08 +01:00
connection_native.go
fix game
2026-03-21 20:32:53 +01:00
connection_wasm.go
fix game
2026-03-21 22:18:48 +01:00
draw_native.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
draw_wasm.go
Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.
2026-01-04 01:56:31 +01:00
game_render.go
fix game
2026-03-22 10:44:58 +01:00
gameover_native.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
gameover_wasm.go
Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
2026-01-04 14:30:31 +01:00
gamestart_native.go
Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
2026-01-04 02:26:23 +01:00
gamestart_wasm.go
Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
2026-01-04 02:26:23 +01:00
go.mod
Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
2026-01-01 15:21:50 +01:00
go.sum
Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
2026-01-01 15:21:50 +01:00
ground_system.go
- Refactor dirt and stone generation to optimize visible depth and adjust randomization.
2026-01-09 21:34:24 +01:00
lobby_native.go
Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
2026-01-04 02:26:23 +01:00
lobby_wasm.go
Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
2026-01-04 02:26:23 +01:00
main_native.go
fix game
2026-03-21 22:39:01 +01:00
main_wasm.go
fix game
2026-03-21 22:39:01 +01:00
main.go
fix game
2026-03-22 10:14:20 +01:00
particles.go
- Refactor dirt and stone generation to optimize visible depth and adjust randomization.
2026-01-09 21:34:24 +01:00
prediction.go
fix game
2026-03-22 10:44:58 +01:00
storage_native.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
storage_wasm.go
Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
2026-01-04 01:25:04 +01:00
wasm_bridge.go
Add cache-busting for JS/WASM assets, WASM readiness signaling to JS, and robust fetch with cache control. Improve lobby updates and refine WebSocket logic.
2026-01-04 20:13:56 +01:00