56 lines
1.4 KiB
Go
56 lines
1.4 KiB
Go
//go:build !wasm
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// +build !wasm
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package main
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import (
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"encoding/json"
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"fmt"
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"io/ioutil"
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"log"
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"path/filepath"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"git.zb-server.de/ZB-Server/EscapeFromTeacher/pkg/game"
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)
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func (g *Game) loadAssets() {
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// Pfad anpassen: Wir suchen im relativen Pfad
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baseDir := "./cmd/client/web/assets"
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manifestPath := filepath.Join(baseDir, "assets.json")
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data, err := ioutil.ReadFile(manifestPath)
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if err == nil {
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var m game.AssetManifest
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json.Unmarshal(data, &m)
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g.world.Manifest = m
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fmt.Println("✅ Assets Manifest geladen (Native):", len(m.Assets), "Einträge")
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} else {
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log.Println("⚠️ assets.json NICHT gefunden! Pfad:", manifestPath)
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// Fallback: Leeres Manifest, damit das Spiel nicht abstürzt
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g.world.Manifest = game.AssetManifest{Assets: make(map[string]game.AssetDefinition)}
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}
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// Chunks laden (plattformspezifisch via Build-Tags)
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g.loadChunks()
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// Bilder vorladen
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loadedImages := 0
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failedImages := 0
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for id, def := range g.world.Manifest.Assets {
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if def.Filename != "" {
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path := filepath.Join(baseDir, def.Filename)
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img, _, err := ebitenutil.NewImageFromFile(path)
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if err == nil {
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g.assetsImages[id] = img
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loadedImages++
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} else {
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log.Printf("⚠️ Bild nicht geladen: %s (%s) - Fehler: %v", id, def.Filename, err)
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failedImages++
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}
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}
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}
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fmt.Printf("🖼️ Bilder (Native): %d geladen, %d fehlgeschlagen\n", loadedImages, failedImages)
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}
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