fix game
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@@ -52,4 +52,7 @@ func (g *Game) loadAssets() {
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}
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}
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fmt.Printf("🖼️ Bilder (Native): %d geladen, %d fehlgeschlagen\n", loadedImages, failedImages)
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// Alle Sprites in eine Atlas-Textur packen → ein GPU-Draw-Call statt vieler
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g.assetsImages = buildAtlas(g.assetsImages, g.world.Manifest)
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}
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@@ -50,4 +50,7 @@ func (g *Game) loadAssets() {
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}
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}
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fmt.Printf("🖼️ Bilder (WASM): %d geladen, %d fehlgeschlagen\n", loadedImages, failedImages)
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// Alle Sprites in eine Atlas-Textur packen → ein GPU-Draw-Call statt vieler
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g.assetsImages = buildAtlas(g.assetsImages, g.world.Manifest)
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}
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