Sebastian Unterschütz
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23d42d42e7
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Add sequence numbers to server broadcasts and client state handling for out-of-order update detection.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 9m53s
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2026-01-06 18:52:27 +01:00 |
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Sebastian Unterschütz
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291b6f5953
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Adjust PNG compression level in Dockerfile from -o7 to -o3 for faster build times.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m34s
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2026-01-05 22:17:51 +01:00 |
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Sebastian Unterschütz
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d595c7e525
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Enable canvas focus for keyboard input by setting tabindex and automatically focusing during gameplay.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m1s
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2026-01-05 21:14:12 +01:00 |
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Sebastian Unterschütz
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a742889a8e
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Remove redundant gameStarting reset logic in game.js.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m56s
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2026-01-05 21:10:47 +01:00 |
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Sebastian Unterschütz
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66d7b6d2a5
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Refine player movement and physics constants for improved 20 TPS gameplay, add reusable config values, enhance button loading states, and prevent duplicate game starts. Update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m3s
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2026-01-05 21:04:39 +01:00 |
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Sebastian Unterschütz
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dc5136ca21
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Adjust physics constants for better 20 TPS gameplay feel, refine smoothing and correction thresholds, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m15s
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2026-01-05 19:54:07 +01:00 |
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Sebastian Unterschütz
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0ae6c58eb9
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Adjust physics constants and movement logic for 20 TPS, scale velocities and gravity by a factor of 3, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m0s
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2026-01-05 19:22:17 +01:00 |
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Sebastian Unterschütz
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daf8261aa9
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Reduce tick rate and TPS to 20 for improved performance and consistency; update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m51s
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2026-01-05 19:08:27 +01:00 |
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Sebastian Unterschütz
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f121fa5ced
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Initialize Redis-backed RoomRegistry for room-to-pod assignment and add Pod-specific game.join handling logic with NATS subscriptions. Update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m30s
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2026-01-04 20:38:18 +01:00 |
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Sebastian Unterschütz
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24e21387d9
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Add cache-busting for JS/WASM assets, WASM readiness signaling to JS, and robust fetch with cache control. Improve lobby updates and refine WebSocket logic.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 46s
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2026-01-04 20:13:56 +01:00 |
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Sebastian Unterschütz
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98e955aad9
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Add analog joystick support with fine control adjustments, improve prediction smoothing, reduce correction thresholds, and enhance lobby and overlay UI responsiveness.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m23s
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2026-01-04 19:43:09 +01:00 |
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Sebastian Unterschütz
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400a7e752b
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Add PlayerCode for enhanced score tracking and host validation logic in cooperative mode. Optimize UI for mobile devices with new responsive styles.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m27s
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2026-01-04 17:34:19 +01:00 |
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Sebastian Unterschütz
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d7c2e8dc85
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Dynamically generate WebSocket URLs based on current domain to support both HTTP and HTTPS environments.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
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2026-01-04 16:14:21 +01:00 |
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Sebastian Unterschütz
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ecd994ae73
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Update asset embedding paths to web/assets/.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m21s
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2026-01-04 15:31:15 +01:00 |
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Sebastian Unterschütz
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f5b8809ef8
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Generate assets in Docker build if missing, update asset embedding paths to web/assets/.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m38s
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2026-01-04 15:25:08 +01:00 |
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Sebastian Unterschütz
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755feb8394
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Update asset metadata and dependencies; refine obstacle type to wall.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m41s
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2026-01-04 15:15:10 +01:00 |
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Sebastian Unterschütz
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95d61bf66e
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Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components.
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2026-01-04 14:30:31 +01:00 |
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Sebastian Unterschütz
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ce51a2ba4f
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Integrate direct WebSocket-based leaderboard functionality for real-time updates and requests. Refactor related client-side logic to utilize this new connection.
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2026-01-04 02:26:23 +01:00 |
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Sebastian Unterschütz
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41d15c60d3
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Implement HTML-based lobby system with player list management, host controls, and real-time updates. Add JavaScript-WASM communication for lobby state changes and game start triggers.
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2026-01-04 01:56:31 +01:00 |
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Sebastian Unterschütz
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3232ee7c2f
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Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization.
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2026-01-04 01:25:04 +01:00 |
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Sebastian Unterschütz
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85d697df19
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Refactor loadOrCreatePlayerCode to support platform-specific implementations for Desktop and WebAssembly environments.
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2026-01-01 19:53:57 +01:00 |
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Sebastian Unterschütz
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de64329ce4
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Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience.
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2026-01-01 19:23:09 +01:00 |
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Sebastian Unterschütz
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5e6b8a2304
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Implement core game functionalities: client prediction, coin collection, scoring, game state synchronization, and player management.
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2026-01-01 16:46:39 +01:00 |
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Sebastian Unterschütz
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4b2995846e
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Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup.
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2026-01-01 15:21:50 +01:00 |
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Sebastian Unterschütz
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3099ac42c0
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Introduce core components for "Escape From Teacher" game: server, client, physics, asset system, and protocol definitions. Add Docker-Compose setup for Redis and NATS infrastructure.
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2026-01-01 15:21:18 +01:00 |
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