Sebastian Unterschütz
f7df54431c
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m20s
2026-03-21 18:39:10 +01:00
Sebastian Unterschütz
f48ade50bb
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m20s
2026-03-21 13:31:34 +01:00
Sebastian Unterschütz
78742fc1c4
refactor client prediction tolerances; simplify logic and update thresholds for better handling of position corrections
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m41s
2026-01-28 12:26:14 +01:00
Sebastian Unterschütz
af08c13255
refactor client prediction logic and add tolerance levels; implement restartGame function to reset game state without a full reload
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m27s
2026-01-28 12:01:15 +01:00
Sebastian Unterschütz
bbe8007b20
fix indentation issue in ingress toPorts section of CiliumNetworkPolicy configuration
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m55s
2026-01-25 15:01:28 +01:00
Sebastian Unterschütz
d6b3afbf70
remove unnecessary fromEndpoints rule from CiliumNetworkPolicy configuration
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-01-25 14:59:42 +01:00
Sebastian Unterschütz
aa49976526
add namespace and refine ingress rules in CiliumNetworkPolicy for improved traffic segmentation
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m3s
2026-01-25 14:47:57 +01:00
Sebastian Unterschütz
5bcaa65bbd
remove namespace: default from CiliumNetworkPolicy definitions to clean up redundant field
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m51s
2026-01-25 14:38:56 +01:00
Sebastian Unterschütz
63ff6c4f00
add Cilium network policies for enhanced traffic control between services and include in deployment workflow
Dynamic Branch Deploy / build-and-deploy (push) Failing after 7m21s
2026-01-25 14:23:18 +01:00
Sebastian Unterschütz
b6d1a73101
fix HPA
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m31s
2026-01-18 21:24:01 +01:00
Sebastian Unterschütz
9c688d240f
fix Limits
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m30s
2026-01-18 15:11:32 +01:00
Sebastian Unterschütz
6dc3f8d141
fix IMPRESSUM and README.md
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m46s
2026-01-12 21:31:36 +01:00
Sebastian Unterschütz
bcc4fe7f80
change maxReplicas 10 --> 20
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m47s
2026-01-09 22:56:23 +01:00
Sebastian Unterschütz
592eb25397
migrate NATS to StatefulSet for clustering support
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m36s
2026-01-09 22:40:08 +01:00
Sebastian Unterschütz
223afed1a6
fix "2026/01/09 21:27:56 ⚠ Send channel voll, Nachricht verworfen"
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m43s
2026-01-09 22:29:43 +01:00
Sebastian Unterschütz
4be6cc791e
- Refactor dirt and stone generation to optimize visible depth and adjust randomization.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m32s
- Remove unused `StartWebSocketGateway` function from `websocket_gateway.go`.
- Add security checks to track player-room mapping, enforce valid input, and prevent ID spoofing in `gateway.go`.
- Refactor touch control logic to dynamically position joystick and buttons above gameplay floor.
- Introduce dynamic floor Y-coordinate calculation (`GetFloorYFromHeight`) for better scaling across different screen sizes.
- Adjust rendering logic to align assets, particles, and debug visuals with dynamic screen height transformations.
- Update canvas CSS to support fullscreen scaling without center alignment.
2026-01-09 21:34:24 +01:00
Sebastian Unterschütz
d156dce2e7
Restrict debug rendering (colliders, hitboxes, etc.) to debug mode only.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m46s
2026-01-06 21:51:08 +01:00
Sebastian Unterschütz
fc909fc2bc
Increase number of underground stones per tile, limit to rectangular shapes only
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-01-06 21:48:52 +01:00
Sebastian Unterschütz
d20f8f33bb
Update touch controls to use ScreenHeight instead of canvas height for joystick and button positioning
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-01-06 21:46:46 +01:00
Sebastian Unterschütz
023996229a
Integrate shared physics engine for player movement and collision handling, refine 20 TPS gameplay logic, and enhance client prediction with server-reconciliation updates.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m51s
2026-01-06 21:37:32 +01:00
Sebastian Unterschütz
23d42d42e7
Add sequence numbers to server broadcasts and client state handling for out-of-order update detection.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 9m53s
2026-01-06 18:52:27 +01:00
Sebastian Unterschütz
2a635d0aaa
Add Cache-Control headers for static assets and versioned WASM/JS files in Gin server
2026-01-06 18:46:48 +01:00
Sebastian Unterschütz
291b6f5953
Adjust PNG compression level in Dockerfile from -o7 to -o3 for faster build times.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m34s
2026-01-05 22:17:51 +01:00
Sebastian Unterschütz
c8c43a110a
Improve image compression in Dockerfile by increasing PNG optimization level and enhancing JPEG compression settings with additional options.
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-01-05 21:35:20 +01:00
Sebastian Unterschütz
9c96151d36
Add image compression to Dockerfile using optipng and jpegoptim for optimized asset handling; update build dependencies.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 5m33s
2026-01-05 21:26:02 +01:00
Sebastian Unterschütz
d595c7e525
Enable canvas focus for keyboard input by setting tabindex and automatically focusing during gameplay.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m1s
2026-01-05 21:14:12 +01:00
Sebastian Unterschütz
a742889a8e
Remove redundant gameStarting reset logic in game.js.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m56s
2026-01-05 21:10:47 +01:00
Sebastian Unterschütz
66d7b6d2a5
Refine player movement and physics constants for improved 20 TPS gameplay, add reusable config values, enhance button loading states, and prevent duplicate game starts. Update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m3s
2026-01-05 21:04:39 +01:00
Sebastian Unterschütz
dc5136ca21
Adjust physics constants for better 20 TPS gameplay feel, refine smoothing and correction thresholds, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m15s
2026-01-05 19:54:07 +01:00
Sebastian Unterschütz
0ae6c58eb9
Adjust physics constants and movement logic for 20 TPS, scale velocities and gravity by a factor of 3, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m0s
2026-01-05 19:22:17 +01:00
Sebastian Unterschütz
daf8261aa9
Reduce tick rate and TPS to 20 for improved performance and consistency; update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m51s
2026-01-05 19:08:27 +01:00
Sebastian Unterschütz
f121fa5ced
Initialize Redis-backed RoomRegistry for room-to-pod assignment and add Pod-specific game.join handling logic with NATS subscriptions. Update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m30s
2026-01-04 20:38:18 +01:00
Sebastian Unterschütz
1417d3ceb2
Add Makefile with build targets and script to dynamically update cache version for client builds
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m20s
2026-01-04 20:15:04 +01:00
Sebastian Unterschütz
24e21387d9
Add cache-busting for JS/WASM assets, WASM readiness signaling to JS, and robust fetch with cache control. Improve lobby updates and refine WebSocket logic.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 46s
2026-01-04 20:13:56 +01:00
Sebastian Unterschütz
98e955aad9
Add analog joystick support with fine control adjustments, improve prediction smoothing, reduce correction thresholds, and enhance lobby and overlay UI responsiveness.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m23s
2026-01-04 19:43:09 +01:00
Sebastian Unterschütz
6606d67a21
Switch game.join and leaderboard handlers (leaderboard.get, leaderboard.request) to NATS Queue Groups, remove room-to-pod assignment logic for simplified load balancing, and add detailed Pod-specific logging.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m29s
2026-01-04 18:28:25 +01:00
Sebastian Unterschütz
4b3466a1b0
Revise room-to-pod assignment logic with hash-based distribution for improved load balancing and better replica handling.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m31s
2026-01-04 17:41:46 +01:00
Sebastian Unterschütz
400a7e752b
Add PlayerCode for enhanced score tracking and host validation logic in cooperative mode. Optimize UI for mobile devices with new responsive styles.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m27s
2026-01-04 17:34:19 +01:00
Sebastian Unterschütz
8f49a691f7
Introduce room assignment logic based on POD_NAME and TOTAL_REPLICAS, enable selective handling for game.join and score.submit events, and update environment configurations.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m28s
2026-01-04 17:16:09 +01:00
Sebastian Unterschütz
a17a6f5e9f
Increase replicas to 2 in Kubernetes deployment and switch game.start and game.input handlers from NATS Queue Groups to broadcast mode.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m29s
2026-01-04 16:54:13 +01:00
Sebastian Unterschütz
df3608408c
Reduce replicas in Kubernetes deployment from 2 to 1 for escape-game.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m25s
2026-01-04 16:42:43 +01:00
Sebastian Unterschütz
a85b519051
Enable NATS Queue Groups for game.join, game.start, and game.input handlers to support load balancing.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m28s
2026-01-04 16:32:47 +01:00
Sebastian Unterschütz
d7c2e8dc85
Dynamically generate WebSocket URLs based on current domain to support both HTTP and HTTPS environments.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
2026-01-04 16:14:21 +01:00
Sebastian Unterschütz
fa59070c4a
Update Redis and NATS configurations; simplify NATS deployment and service setup
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m23s
2026-01-04 15:57:00 +01:00
Sebastian Unterschütz
932edf74f2
Enhance Redis and NATS connection logic with retry mechanisms, exponential backoff, and improved error handling.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m25s
2026-01-04 15:44:00 +01:00
Sebastian Unterschütz
43680ece16
Add NATS deployment and service configuration, integrate environment variables, and update server to support NATS and Redis connections.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m24s
2026-01-04 15:37:09 +01:00
Sebastian Unterschütz
ecd994ae73
Update asset embedding paths to web/assets/.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m21s
2026-01-04 15:31:15 +01:00
Sebastian Unterschütz
f5b8809ef8
Generate assets in Docker build if missing, update asset embedding paths to web/assets/.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m38s
2026-01-04 15:25:08 +01:00
Sebastian Unterschütz
755feb8394
Update asset metadata and dependencies; refine obstacle type to wall.
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m41s
2026-01-04 15:15:10 +01:00
Sebastian Unterschütz
16f683a360
Add Docker, Kubernetes configurations, and CI workflows for deployment. Integrate Gin server for API, WebSocket support, and static file hosting. Refactor WebSocket gateway to use Gin router.
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-01-04 15:14:55 +01:00