Sebastian Unterschütz
505b579058
add ACME solver network policy and experimental co-op mode indicators: implement network policy for HTTP-01 challenge solver, and add visual "EXPERIMENTAL" labels to co-op mode UI and game logic
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-04-23 00:07:08 +02:00
Sebastian Unterschütz
f1dff8d64c
add offline moving platform logic: implement dynamic platform detection and movement handling in offline mode
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m49s
2026-04-22 23:52:32 +02:00
Sebastian Unterschütz
0e15b3fe53
introduce controlled asset randomness: implement shuffled asset bag logic for balanced and repeatable asset spawning
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m56s
2026-04-22 23:24:57 +02:00
Sebastian Unterschütz
dc94bb4ea1
update visuals and asset interactions: adjust asset spawn rate, refine asset animation positioning, and improve presi-assets-track layout styling
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m49s
2026-04-22 23:17:42 +02:00
Sebastian Unterschütz
22643996c3
refine visuals and interactions: remove footer, enhance CSS styles, improve player and emote handling logic, and adjust asset scaling and animations
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m51s
2026-04-22 23:08:40 +02:00
Sebastian Unterschütz
b7043b017f
refine asset scaling and labeling: adjust scaling logic, introduce label display, and update CSS and animation styles
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m0s
2026-04-22 20:49:38 +02:00
Sebastian Unterschütz
be76d025da
add togglePresentationMode_WASM: enable F1 key handling, refine CSS styles, and adjust asset scaling logic
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m41s
2026-04-22 20:44:31 +02:00
Sebastian Unterschütz
e7609dc50e
simplify QR code generation in WASM presentation logic
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m58s
2026-04-22 20:34:03 +02:00
Sebastian Unterschütz
d5c1e2ec82
add presentation mode enhancements: refine visuals, integrate HTML-based interface for presentation mode, align assets display and player states, and handle real-time JS callbacks
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m36s
2026-04-22 20:28:16 +02:00
Sebastian Unterschütz
e71fd6f0ee
add presentation mode: implement presentation logic, QR code support, animated quotes, assets display, and emotes
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m33s
2026-04-22 20:00:48 +02:00
Sebastian Unterschütz
568ce516e7
add teacher and milestone quotes: implement random quotes, speech bubbles, and milestone achievements display
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m35s
2026-04-22 19:53:15 +02:00
Sebastian Unterschütz
8454557f16
update workflows and game logic: add CERT_ISSUER support, enhance offline mode with countdown, and adjust default audio settings
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m50s
2026-04-22 19:27:21 +02:00
Sebastian Unterschütz
9742ccb038
enhance offline mode: add moving platforms, collision detection, and power-ups
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m58s
2026-04-22 18:35:58 +02:00
Sebastian Unterschütz
fcf44ba513
remove unused imports from wasm_bridge.go and add required imports to assets_wasm.go
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m56s
2026-04-22 13:08:11 +02:00
Sebastian Unterschütz
8be7da2e7f
remove unused imports from assets_wasm.go
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m28s
2026-04-22 13:01:46 +02:00
Sebastian Unterschütz
60581bf9ef
fix offline mode initialization for solo play
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m38s
2026-04-22 12:58:18 +02:00
Sebastian Unterschütz
de87b76005
add offline mode for solo play with local game state simulation
Dynamic Branch Deploy / build-and-deploy (push) Successful in 1m47s
2026-04-22 12:37:52 +02:00
Sebastian Unterschütz
bafaba35e1
add solo mode checks for local death detection and score validation
Dynamic Branch Deploy / build-and-deploy (push) Failing after 1m50s
2026-04-22 11:46:48 +02:00
Sebastian Unterschütz
2286c18432
fix game
Dynamic Branch Deploy / build-and-deploy (push) Failing after 2m0s
2026-04-22 11:38:35 +02:00
Sebastian Unterschütz
a6cfc055be
fix view port rendering to include
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m1s
2026-03-24 09:57:26 +01:00
Sebastian Unterschütz
fc7cef4989
fix view port rendering to include
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m3s
2026-03-24 09:25:55 +01:00
Sebastian Unterschütz
bf2609e2a9
fix view port rendering to include
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m13s
2026-03-24 09:13:27 +01:00
Sebastian Unterschütz
6b07004f01
fix view port rendering to include
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-03-24 09:12:51 +01:00
Sebastian Unterschütz
6d0d31824e
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m49s
2026-03-22 18:46:54 +01:00
Sebastian Unterschütz
656f279a89
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m49s
2026-03-22 18:18:45 +01:00
Sebastian Unterschütz
ced5011718
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m53s
2026-03-22 17:43:51 +01:00
Sebastian Unterschütz
0aa81a2edc
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m51s
2026-03-22 17:26:18 +01:00
Sebastian Unterschütz
9330405571
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m56s
2026-03-22 16:02:13 +01:00
Sebastian Unterschütz
c423b20ec4
fix game
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-03-22 16:01:36 +01:00
Sebastian Unterschütz
b5885f3a0a
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m52s
2026-03-22 13:39:31 +01:00
Sebastian Unterschütz
d7ac124f44
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 6m59s
2026-03-22 10:57:52 +01:00
Sebastian Unterschütz
aff505773a
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m3s
2026-03-22 10:44:58 +01:00
Sebastian Unterschütz
1dc5005cf3
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m29s
2026-03-22 10:14:20 +01:00
Sebastian Unterschütz
7a86a8596e
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m15s
2026-03-21 22:39:01 +01:00
Sebastian Unterschütz
ce092c8366
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m13s
2026-03-21 22:18:48 +01:00
Sebastian Unterschütz
66f72d7a83
fix game
Dynamic Branch Deploy / build-and-deploy (push) Failing after 8m27s
2026-03-21 21:55:15 +01:00
Sebastian Unterschütz
08abe2867a
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m15s
2026-03-21 21:44:26 +01:00
Sebastian Unterschütz
233f20a24a
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m13s
2026-03-21 21:31:06 +01:00
Sebastian Unterschütz
e6496e7a45
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m9s
2026-03-21 21:15:41 +01:00
Sebastian Unterschütz
300d4b9086
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m22s
2026-03-21 20:46:47 +01:00
Sebastian Unterschütz
188e9c2cc2
fix game
Dynamic Branch Deploy / build-and-deploy (push) Failing after 8m17s
2026-03-21 20:32:53 +01:00
Sebastian Unterschütz
f48ade50bb
fix game
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m20s
2026-03-21 13:31:34 +01:00
Sebastian Unterschütz
78742fc1c4
refactor client prediction tolerances; simplify logic and update thresholds for better handling of position corrections
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m41s
2026-01-28 12:26:14 +01:00
Sebastian Unterschütz
af08c13255
refactor client prediction logic and add tolerance levels; implement restartGame function to reset game state without a full reload
Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m27s
2026-01-28 12:01:15 +01:00
Sebastian Unterschütz
6dc3f8d141
fix IMPRESSUM and README.md
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m46s
2026-01-12 21:31:36 +01:00
Sebastian Unterschütz
223afed1a6
fix "2026/01/09 21:27:56 ⚠ Send channel voll, Nachricht verworfen"
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m43s
2026-01-09 22:29:43 +01:00
Sebastian Unterschütz
4be6cc791e
- Refactor dirt and stone generation to optimize visible depth and adjust randomization.
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Dynamic Branch Deploy / build-and-deploy (push) Successful in 8m32s
- Remove unused `StartWebSocketGateway` function from `websocket_gateway.go`.
- Add security checks to track player-room mapping, enforce valid input, and prevent ID spoofing in `gateway.go`.
- Refactor touch control logic to dynamically position joystick and buttons above gameplay floor.
- Introduce dynamic floor Y-coordinate calculation (`GetFloorYFromHeight`) for better scaling across different screen sizes.
- Adjust rendering logic to align assets, particles, and debug visuals with dynamic screen height transformations.
- Update canvas CSS to support fullscreen scaling without center alignment.
2026-01-09 21:34:24 +01:00
Sebastian Unterschütz
d156dce2e7
Restrict debug rendering (colliders, hitboxes, etc.) to debug mode only.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 7m46s
2026-01-06 21:51:08 +01:00
Sebastian Unterschütz
fc909fc2bc
Increase number of underground stones per tile, limit to rectangular shapes only
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-01-06 21:48:52 +01:00
Sebastian Unterschütz
d20f8f33bb
Update touch controls to use ScreenHeight instead of canvas height for joystick and button positioning
Dynamic Branch Deploy / build-and-deploy (push) Has been cancelled
2026-01-06 21:46:46 +01:00