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13 Commits

Author SHA1 Message Date
Sebastian Unterschütz 23d42d42e7 Add sequence numbers to server broadcasts and client state handling for out-of-order update detection.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 9m53s
2026-01-06 18:52:27 +01:00
Sebastian Unterschütz 66d7b6d2a5 Refine player movement and physics constants for improved 20 TPS gameplay, add reusable config values, enhance button loading states, and prevent duplicate game starts. Update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m3s
2026-01-05 21:04:39 +01:00
Sebastian Unterschütz dc5136ca21 Adjust physics constants for better 20 TPS gameplay feel, refine smoothing and correction thresholds, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m15s
2026-01-05 19:54:07 +01:00
Sebastian Unterschütz 0ae6c58eb9 Adjust physics constants and movement logic for 20 TPS, scale velocities and gravity by a factor of 3, and update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m0s
2026-01-05 19:22:17 +01:00
Sebastian Unterschütz daf8261aa9 Reduce tick rate and TPS to 20 for improved performance and consistency; update cache-busting version for client assets.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m51s
2026-01-05 19:08:27 +01:00
Sebastian Unterschütz 400a7e752b Add PlayerCode for enhanced score tracking and host validation logic in cooperative mode. Optimize UI for mobile devices with new responsive styles.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m27s
2026-01-04 17:34:19 +01:00
Sebastian Unterschütz 932edf74f2 Enhance Redis and NATS connection logic with retry mechanisms, exponential backoff, and improved error handling.
Dynamic Branch Deploy / build-and-deploy (push) Successful in 2m25s
2026-01-04 15:44:00 +01:00
Sebastian Unterschütz 95d61bf66e Add WebAssembly support for assets and chunks, implement gameover screen rendering, and enhance server gameplay logic with dynamic speeds, team naming, and score components. 2026-01-04 14:30:31 +01:00
Sebastian Unterschütz 3232ee7c2f Add platform-specific implementations for assets, audio, WebSocket, and rendering on Desktop and WebAssembly platforms. Introduce embedded assets for WebAssembly and native file handling for Desktop. Add platform-specific chunk loading and game state synchronization. 2026-01-04 01:25:04 +01:00
Sebastian Unterschütz de64329ce4 Add leaderboard functionality with Redis integration for scores. This includes a global leaderboard system, server-side score submission handling, and real-time player ranking updates. Refactor and improve collision logic and game state management for better player experience. 2026-01-01 19:23:09 +01:00
Sebastian Unterschütz 5e6b8a2304 Implement core game functionalities: client prediction, coin collection, scoring, game state synchronization, and player management. 2026-01-01 16:46:39 +01:00
Sebastian Unterschütz 4b2995846e Add initial project structure for "Escape From Teacher" game: server, client, level editor, and asset framework. Includes game rendering, physics, WebSocket server, NATS integration, and asset management setup. 2026-01-01 15:21:50 +01:00
Sebastian Unterschütz 3099ac42c0 Introduce core components for "Escape From Teacher" game: server, client, physics, asset system, and protocol definitions. Add Docker-Compose setup for Redis and NATS infrastructure. 2026-01-01 15:21:18 +01:00